As a main game released in 1984, Pac-Land shifts the iconic character into a side-scrolling platformer where you escort a fairy to Fairyland and return home across multiple trips. Gameplay involves left-to-right traversal, avoiding ghosts, water, and quicksand. Key features include earning magic boots for mid-air jumping on the return trip, collecting fruit, and using power pellets. Hidden mechanics reward specific actions with extra lives or points, such as collecting the recurring Galaxian Flagship cameo.
The primary objective involves traversing stages from left to right, avoiding a variety of environmental hazards and enemy apparitions. Obstacles encountered include enemy ghosts, unexpected spurts of water, and treacherous quicksand traps that must be navigated carefully. Each trip is segmented into multiple rounds, and successful completion of a round rewards the player with bonus points based on remaining time and the positioning achieved during the final jump of that segment. If the timer expires before a round is finished, the purple ghost, Sue, will accelerate her pursuit significantly.
A key progression point occurs near the end of each trip when the protagonist reaches Fairyland. Here, the fairy is returned to the Fairy Queen, who, in turn, rewards the player with a set of magic boots. These boots introduce a crucial mechanic for the return journey: the ability to perform repeated mid-air jumps, fundamentally altering the movement dynamics for the final leg of the trip, which requires traveling from right to left back to the starting point. Upon completing a full trip, the protagonist is greeted by Ms. Pac-Man and Baby Pac-Man, with some regional releases also featuring the cartoon characters Sour Puss and Chomp-Chomp.
While the game emphasizes platforming, it retains several familiar elements from its maze-based predecessor. Fruit items appear throughout the stages, available for consumption to earn bonus points. Furthermore, power pellets are present, which temporarily turn the enemy ghosts blue and vulnerable to being eaten.
The game incorporates several hidden bonuses and references that reward attentive players. Eating the ghosts in a specific sequence can grant extra time, and manipulating environmental obstacles by pushing them in the opposite direction can yield significant rewards such as extra lives, temporary invincibility, or balloons that grant points or warps. A notable recurring cameo is the Galaxian Flagship, which occasionally appears, often dropped by ghosts, awarding a substantial 7650 points—a nod to Namco's internal numerical references.
This title is presented as a main game experience. There are currently no officially documented DLCs or expansions available for this release across its various platforms, which include the Arcade, Amiga, Atari ST/STE, and PC-8800 Series, among others.

Pac-Land is a side-scrolling action game released by Namco in 1984. The title follows Pac-Man on a quest to bring lost fairies home to Fairyland. What strange events will Pac-Man encounter as he leaves town, then passes through the mountains and forests? Pac-Man's charming adventures begin here!

Atari Lynx port of Pac-Man.

ZX Spectrum port of Pac-Land.

MSX port of Pac-Land.

Amstrad CPC port of Pac-Land.

Commodore 64 port of Pac-Land.

NES/Famicom port of Pac-Land.

A handheld port of Pac-Land.