This is an expansion for the 1998 Real-Time Strategy game, Age of Empires, requiring the base game to play. It centers on the rise of the Roman Empire, adding four new civilizations (Romans, Palmyrans, Macedonians, Carthaginians) with a shared Roman architectural set. Gameplay is enhanced with quality-of-life updates like unit queuing, improved pathfinding, and increased population limits in multiplayer. It also introduces five new units, four map types, and new researchable technologies, substantially enriching the core RTS experience.
The core appeal of this expansion lies in its deep dive into classical antiquity, centered on the rise of Rome. Players gain access to four entirely new playable civilizations, each bringing a unique flavor to the established gameplay: the Romans, the Palmyrans, the Macedonians, and the Carthaginians. These factions share a distinct new Roman architectural design set, offering a fresh visual identity across the campaign and skirmish maps.
This content package is substantial for an expansion, introducing numerous features that enhance both single-player and multiplayer sessions. Beyond the new civilizations, players can explore four new random map types and utilize an option for larger map sizes, allowing for grander strategic engagements. Furthermore, five new military units have been added to the roster, alongside four new researchable technologies that alter unit capabilities and strategic options.
The developers implemented several critical improvements to the core Real-Time Strategy mechanics, addressing common player feedback from the original game. Pathfinding for all units received considerable refinement, leading to smoother unit movement and execution of complex maneuvers. The expansion also features entirely new background music, replacing the original score to better complement the Mediterranean and classical settings introduced by the new civilizations.
Several quality-of-life updates were integrated to streamline management during intense gameplay:
The expansion specifically targets efficiency. Beyond the new unit queuing and selection tools, the damage dealt by catapults was rebalanced, requiring players to adjust siege tactics. Additionally, the option to increase the population limit beyond 50 was introduced, though this is restricted to multiplayer games, allowing for larger-scale conflicts.
As of its release context, this title functions exclusively as an expansion pack for the original Age of Empires. There are no officially released downloadable content packs or subsequent expansions tied specifically to this Roman-themed content.