Como un Juego Expandido de disparos en primera persona lanzado en 2004, Unreal Tournament 2004 intensifica el combate gladiatorio multijugador con mejoras tecnológicas significativas. Juegas como un tecno-gladiador en arenas detalladas, enfrentándote hasta a 32 jugadores en diez modos, incluyendo el combate vehicular a gran escala en el modo Onslaught y la defensa/ataque de bases en Assault. La comunidad valora su arsenal ampliado y los nuevos mapas masivos. Es ideal para quienes disfrutan la acción frenética y la competencia directa en línea.
","tokens":{"input":3355,"output":135,"total":3490}}Como juego expandido, esta entrega se basa sustancialmente en la base establecida, introduciendo nuevas mecánicas y entornos que profundizan la experiencia competitiva. El juego ofrece diez modos de juego distintos, adaptándose tanto a estrategias basadas en equipos como a escenarios de \"todos contra todos\".
\n\nUna adición fundamental es la introducción del combate vehicular, que cambia radicalmente la escala de ciertos enfrentamientos. Los jugadores pueden pilotar una variedad de vehículos terrestres, aéreos y espaciales, que van desde cazas monoplaza hasta transportes más grandes para varias personas, siendo críticos para el éxito en los nuevos modos a gran escala.
\n\nDos modos destacan la escala ampliada de la competición:
\nEl juego conserva todo el conjunto de armamento de la iteración anterior, pero añade varios implementos de destrucción nuevos y significativos:
\nLa lista de combatientes se expande con 32 personajes nuevos distribuidos en cuatro equipos inéditos, incluyendo los humanos Thunder Crash, los robóticos Corrupt liderados por un antagonista mejorado, los guerreros Skaarj Iron Skull y los mercenarios Hellions.
\n\nEsta versión ofrece una actualización tecnológica notable sobre su predecesor, resultando en una experiencia más rápida y pulida. Los entornos son diversos, con más de 95 mapas disponibles al lanzamiento, incluyendo más de 45 escenarios nuevos. Estos varían desde arenas tecno interiores y compactas hasta vastos campos de batalla exteriores y zonas de combate en el espacio profundo.
\n\nEl juego fue lanzado para las plataformas PC (Microsoft Windows), Linux y Mac.
\n\nEn cuanto a contenido adicional, este título se lanzó como un paquete independiente y expandido, y no presenta ningún contenido descargable (DLC) o expansión lanzada oficialmente más allá de su contenido inicial.
","tokens":{"input":3543,"output":977,"total":4520}}
A single player experience for Unreal Tournament 2004. Make your way through a decimated town overrun by blood-thirsty zombies! Powerful firearms and brutal melee weapons are at your disposal as you cut and cleave through over 20 grimy and blood-soaked maps!


Led by the people behind TacticalOps, backed up by a bunch of artists, modellers, mappers and supporters, the team behind TO: Crossfire pushes the limitations of Epic's Unreal Engine 2. Facing the choice of bringing terror to the world or fighting it, you will be part of decisive battles at locations you will not forget. Rescue hostages, blow up a building, gain information, assassinate a target - there is a vast variety of possibilities to decide a battle! And thus the assault continues...

DeathBall is a top class First Person Sport Game that combines elements of Football, Rugby and Handball. It's a mod for UT2004, but it has nothing to do with a shooter (a pure sports game). So you got these football pitches, and you have to get the ball into the enemy goal. You have a hammer tool. With that one you can kick other players around, kill the enemy ballowner with 2 hits and also kick the ball away (volley). In your own penalty zone you can kill all enemy players with one hit. With the ball launcher you can charge up a shot, the longer you hold it the harder it will be and you can even add spin to the ball, so it will curl in the air. Just like in football you should have a keeper in your goal. He has some special abilities like he's 30% faster than others,he can dodge and jump higher. Death Ball should be played with 6-10 players The gameplay is very easy too learn, but it's hard to master. At first it seems to be pretty simple, but the more you play the more you realise how complex it is and how many possibilities your team has. The ways to score are infinite.

The original iteration of Killing Floor, which was released as an Unreal Tournament 2004 total conversion mod in 2005 by Shatterline Productions. Like the future retail editions of the series, it is a co-op survival horror game against waves of specimen from the Horzine corporation... Early versions of the mod included a short story mode, which was removed in later versions. Version 2.5 was the final version of the mod before the retail release of Killing Floor, though fans did later release up to Version 2.52.

Official followup to the tactical shooter Strike Force on the UT2004 engine. A retail release for PC and Xbox 360 named Strike Force: Red Cell was announced in 2005 only to be quietly cancelled.

Frag.Ops is a semi-realistic FPS total conversion mod for Unreal Tournament 2004. Players can choose between two teams, Special-Ops and Mercenaries, each has an arsenal of customizable weapons to choose from. FO takes place in a fictional near future environment, with missions located worldwide. The gameplay in this modern tactical shooter is round based with different objectives for each mission. Be warned, Frag.Ops contains extremely fast paced action.