While many Star Wars titles lean into the power fantasy of being a Jedi, Zero Company is pivoting toward the gritty, boots-on-the-ground reality of the twilight of the Clone Wars. You play as Hawks, a former Republic officer who has traded his commission for a life as a mercenary. Leading a squad of hired professionals, your primary goal is to dismantle the Infinite Coil—a Separatist-aligned cult led by the mysterious Kundri Fathom.
The depth of customization is what really stands out here for strategy fans. Unlike fixed-character tactics games, you can build your version of Hawks and your operatives from the ground up. The species list is impressive, featuring Twi'leks, Togruta, and Devaronians, allowing for a diverse squad that looks like it actually belongs in the Outer Rim. You aren't just limited to custom recruits either; you can bolster your ranks with "Authored Operatives," including specialized Mandalorian warriors and Clone Troopers who have left their battalions behind.
This isometric perspective and turn-based approach suggest a high level of tactical density. Every move counts when you're managing a crew of professionals rather than an infinite army of droids or clones. The choice of setting—the end of the Clone Wars—is perfect for this kind of narrative, offering a lawless environment where the lines between the Republic and the Separatists are increasingly blurred.
Star Wars Zero Company is heading to PC, PlayStation 5, and Xbox Series X|S. If you're looking for a Star Wars experience that prioritizes positioning and squad synergy over lightsaber swinging, this is definitely one to watch.
