Star Wars Zero Company is a single-player, turn-based tactical game set during the Clone Wars, slated for a 2026 release. You take command of the Hawks, an elite squad led by an ex-Republic officer, focusing on strategic decision-making in gritty, authentic Star Wars scenarios. The core experience revolves around managing your hired professionals and executing precise tactical maneuvers.
The central gameplay loop revolves around commanding an elite squad through strategic engagements. Players assume the role of Hawks, an ex-Republic officer who leads a specialized group of hired professionals operating during the Clone Wars era. The experience emphasizes tactical decision-making and careful unit positioning over real-time action.
As a turn-based title, success relies heavily on pre-planning moves, managing limited resources, and exploiting environmental advantages during combat scenarios. The game aims to deliver a gritty and authentic interpretation of the setting, focusing on the less-publicized conflicts and mercenary operations surrounding the main galactic war.
What defines this tactical offering is its commitment to a grounded, high-stakes atmosphere within the science-fiction setting. Players must manage the morale and specialized skills of their squad members, as each deployment carries significant risk.
The game features deep customization and progression for the individual members of the company. Each operative possesses unique skill trees and equipment loadouts that must be tailored to the specific mission objectives. Effective use of these specialized roles—whether focused on heavy assault, infiltration, or technical support—is crucial for mission completion.
The story places the player in a morally complex position, navigating the grey areas of the Clone Wars. Leading a mercenary company means allegiances are fluid, and objectives often involve sensitive intelligence gathering, sabotage, or high-value extractions away from the main battlefronts. The narrative focuses on the personal stakes and difficult choices faced by those operating outside the direct command structure of the Republic or Separatists.
As the game is scheduled for a 2026 release, current community discussion centers on the fidelity of the turn-based mechanics to the established Star Wars lore and the depth of the squad customization systems. Feedback often highlights the desire for challenging tactical puzzles and meaningful consequences for in-game decisions.