As an Expanded Game released in 2004, this is a multiplayer First-Person Shooter focusing on intense, arena-based combat across over 95 maps. You engage in ten game modes, including the objective-based Assault and large-scale vehicular warfare of Onslaught, where you pilot various land and air machines. The core experience is fast-paced, "frag-filled" competition, enhanced by new weapons like the Mine Layer and AVRiL, and a roster expansion featuring 32 new characters battling for supremacy in a post-war galactic tournament setting.
As an expanded game, this release builds substantially upon the established foundation, introducing new mechanics and environments that deepen the competitive experience. The game features ten distinct game modes, catering to both team-based strategies and "every man for himself" scenarios.
A major addition is the introduction of vehicular combat, which fundamentally changes the scale of certain matches. Players can pilot an array of land, air, and space-based vehicles, ranging from single-man fighters to larger, multi-man behemoths, which play critical roles in a successful combat strategy.
Two modes highlight the expanded scope of the competition:
The game retains the entire weaponry set from its predecessor for experienced players to wield masterfully. These armaments are joined by three new implements of destruction:
The roster of combatants expands with 32 new characters distributed across four new teams: the human Thunder Crash, the robotic Corrupt led by an upgraded antagonist, the Skaarj Iron Skull warriors, and the mercenary Hellions.
This version delivers a tremendous technology update over its predecessor, providing a faster, slicker, and deeper experience. The environments are diverse, featuring more than 95 maps available at launch, including over 45 brand new arenas for all existing and new play modes. These range from tightly packed indoor techno-arenas to vast outdoor environments and deep space combat areas.
The game was released for PC (Microsoft Windows), Linux, and Mac platforms.
As a standalone expanded game, this title does not feature any officially released downloadable content (DLCs) or subsequent expansions beyond its initial content package.

A single player experience for Unreal Tournament 2004. Make your way through a decimated town overrun by blood-thirsty zombies! Powerful firearms and brutal melee weapons are at your disposal as you cut and cleave through over 20 grimy and blood-soaked maps!


Led by the people behind TacticalOps, backed up by a bunch of artists, modellers, mappers and supporters, the team behind TO: Crossfire pushes the limitations of Epic's Unreal Engine 2. Facing the choice of bringing terror to the world or fighting it, you will be part of decisive battles at locations you will not forget. Rescue hostages, blow up a building, gain information, assassinate a target - there is a vast variety of possibilities to decide a battle! And thus the assault continues...

DeathBall is a top class First Person Sport Game that combines elements of Football, Rugby and Handball. It's a mod for UT2004, but it has nothing to do with a shooter (a pure sports game). So you got these football pitches, and you have to get the ball into the enemy goal. You have a hammer tool. With that one you can kick other players around, kill the enemy ballowner with 2 hits and also kick the ball away (volley). In your own penalty zone you can kill all enemy players with one hit. With the ball launcher you can charge up a shot, the longer you hold it the harder it will be and you can even add spin to the ball, so it will curl in the air. Just like in football you should have a keeper in your goal. He has some special abilities like he's 30% faster than others,he can dodge and jump higher. Death Ball should be played with 6-10 players The gameplay is very easy too learn, but it's hard to master. At first it seems to be pretty simple, but the more you play the more you realise how complex it is and how many possibilities your team has. The ways to score are infinite.

The original iteration of Killing Floor, which was released as an Unreal Tournament 2004 total conversion mod in 2005 by Shatterline Productions. Like the future retail editions of the series, it is a co-op survival horror game against waves of specimen from the Horzine corporation... Early versions of the mod included a short story mode, which was removed in later versions. Version 2.5 was the final version of the mod before the retail release of Killing Floor, though fans did later release up to Version 2.52.

Official followup to the tactical shooter Strike Force on the UT2004 engine. A retail release for PC and Xbox 360 named Strike Force: Red Cell was announced in 2005 only to be quietly cancelled.

Frag.Ops is a semi-realistic FPS total conversion mod for Unreal Tournament 2004. Players can choose between two teams, Special-Ops and Mercenaries, each has an arsenal of customizable weapons to choose from. FO takes place in a fictional near future environment, with missions located worldwide. The gameplay in this modern tactical shooter is round based with different objectives for each mission. Be warned, Frag.Ops contains extremely fast paced action.