As a 2007 remake, Tomb Raider: Anniversary rebuilds the original adventure using a modern engine, preserving the core story of Lara Croft seeking the Scion artifact. You explore familiar locations, but layouts and puzzles are redesigned to incorporate new mechanics like rope swinging and grappling hook use. While the sequence of levels remains faithful, expect enhanced visuals and expanded dialogue, modernizing the classic platforming and shooting experience.
The game faithfully recreates the locations and sequence of exploration found in the initial installment. However, the environments have been entirely redesigned, featuring new layouts and puzzles that leverage the updated engine capabilities. While the fundamental goal remains the same—navigating perilous ruins and solving intricate environmental challenges—the execution of these challenges has been modernized.
Visually, the game benefits from a technically advanced graphics engine, offering substantially improved fidelity compared to the original 1996 version. Audio elements, including dialogue and soundscapes, have also been expanded or modified to enhance the atmosphere of the adventure.
The modernization extends deeply into Lara's movement set. Players can now utilize new traversal options that were unavailable in the original version. This includes the ability to swing on ropes and use a grappling hook at designated points, adding layers of complexity and fluidity to platforming sequences.
The genre blend remains true to the source material, encompassing elements of Shooter, Platforming, Adventure, and environmental Simulation, requiring both precise action and thoughtful puzzle-solving.
The fundamental storyline and the sequence in which the various ancient sites are visited remain identical to the source material. The primary divergence lies in the puzzle design and the visual presentation. The narrative itself sees some expansion through revised cutscenes and dialogue, offering a slightly richer context to the quest for the Scion.
This title was released across a wide array of platforms, including the Xbox 360, PC (Microsoft Windows), PlayStation 2, PlayStation 3, Wii, Mac, and the PlayStation Portable. It was also available on the OnLive Game System.
Regarding supplementary content, there are no officially released downloadable content packs or expansions associated with this specific remake.
The update focuses on technological enhancement and mechanical refinement. It preserves the spirit and structure of the original game while integrating modern control schemes and visual standards, making the classic journey accessible with contemporary polish.
Moderate violence

This is an emulation of the classic PS2 action-adventure title, Tomb Raider: Anniversary, playable on PS4 and PS5 for the first time and enhanced with up-rendering, rewind, quick save, and custom video filters. Tomb Raider: Anniversary is a third-person action-adventure game that revisits Lara Croft’s original journey to recover the Scion artifact. It reimagines the 1996 title with updated environments, refined controls, and expanded narrative elements while maintaining the exploration, platforming, and combat of the original game.

Lara Croft: Tomb Raider - Anniversary for mobile phones differs from the PC/console version in that it is not directly based on the original 1997 Tomb Raider game. Instead it is made out of content from an earlier trilogy of mobile Tomb Raider games: The Osiris Codex, Quest for Cinnabar and Elixir of Life. Essentially the game is a selection of levels from those games that have been rearranged within an overarching storyline based on the 1997 game. Some graphical changes has been made but level design and game mechanics are the same.

The Wii port of Tomb Raider: Anniversary carries over the levels and general gameplay of the other versions while incorporating motion controls. Wii-exclusive first-person puzzles include breaking through walls with a pickaxe, using a flashlight in dark areas, assembling mechanisms from pieces found around the environment, manipulating symbol-based locks and using paper and charcoal to take rubbings of puzzle-related symbols, all utilizing the Wii Remote.