This 2000 main game is a pure stealth adventure where you play as the master thief Garrett, navigating 15 complex, non-linear levels. The core loop involves meticulous infiltration, utilizing shadow mechanics and specialized gadgets like water arrows to avoid sophisticated enemy AI and steal loot. The setting blends dark medieval aesthetics with emerging, dangerous technology, forcing players to rely on cunning and environmental mastery over direct combat. Community reception highlights its deep simulation of stealth mechanics.
The gameplay loop emphasizes non-lethal navigation and environmental mastery. Players must utilize a deep arsenal of specialized tools and gadgets—such as water arrows to extinguish torches or noisemakers to divert attention—to bypass guards and security systems. Success hinges on understanding light and shadow mechanics, as remaining unseen is paramount to survival.
The game features 15 intricate, multi-pathed levels designed to reward careful observation and planning. Enemy Artificial Intelligence is a significant component, requiring players to adapt their strategies based on guard patrols, sound detection, and line of sight.
The narrative plunges players into a world grappling with the rise of powerful new technologies, fanatical religious factions, and pervasive corruption within the city structure. The story follows Garrett as his routine thieving life is disrupted by betrayal and a looming threat involving sinister technological advancements that threaten the populace.
The atmosphere is characterized by deep shadows, oppressive architecture, and a constant sense of tension as Garrett uncovers conspiracies involving masked figures, secret societies, and apocalyptic schemes.
The defining characteristic is the commitment to pure stealth simulation. Unlike many action-adventure titles, direct combat is heavily discouraged, often leading to swift failure. Players are encouraged to master the environment, using verticality, sound propagation, and darkness as their primary weapons. The focus is on outsmarting opponents through positioning and gadget use, making the successful execution of a silent infiltration deeply rewarding.
This title was originally released exclusively for PC (Microsoft Windows).
As a main game release, it contains no official downloadable content or expansions bundled with the base product.
While fundamentally a stealth adventure, the game incorporates elements categorized under the shooter, simulator, and adventure genres, reflecting its emphasis on precise tool usage, simulation of light/sound physics, and narrative progression.
The content of this game is suitable for persons aged 16 years and over only. It contains: Realistic looking violence.

Lord Reemo's daugther has run away to Krull island to work at a new brothel/bath house, Reemo has asked me to kidnap her and escort her back to Dayport, no problem... well maybe one. The island of Krull is a pirate's safe haven,completely surrounded by a high wall. the only way into the place is through a huge gateway that only opens for pirate ships, but thats not going to stop me from getting in. Captain Burler and his crew will be setting of for krull late tonight,I,ll be on that ship only thing is, Burler won't know it. Also there will be a gala taking place at the bath house and the 3 Trophies being given away should fetch a fair penny,I will be coming 1st 2nd and 3rd!

Grab a hot cup of peppermint cocoa and snuggle into your favorite holiday jammies for a comfy, cozy little Christmas mission.

The Seven Sisters is a mini campaign for Thief II: The Metal age comprising a prologue and three missions, taking place across three nights. As a red moon hangs in the sky, explore a city in the midst of plague and unravel the mystery of the Seven Sisters.

An unofficial expansion pack to Thief II: The Metal Age with features similar to those in retail Looking Glass games: complex level design, a lengthy campaign (consisting of thirteen long missions), pre-rendered introduction and ending sequences, original music, new voice acting, original artwork, and animated mission briefings. Thirteen full-length missions take the action through city streets and rooftops, ancient tombs, hotels, museums, cathedrals and more in a gripping tale of vengeance and deception. Hundreds of new models, textures and sounds: 3000 lines of new dialogue. Four cutscenes and twelve new briefings in the original Thief style. Ten new weapons and tools provide the means to evade, outwit, and out-fight your opponents, as well as bringing unprecedented levels of emergent gameplay to the Thief series.