This is a fan-created Mod, a self-contained mini-campaign released in 2007 for Thief II: The Metal Age. You engage in stealth, exploration, and adventure across three nights as you investigate the mystery of the Seven Sisters amidst a city-wide plague and curfew. Its core value is offering new, focused scenarios utilizing the established mechanics of the parent game, appealing to fans seeking fresh challenges in a tense, atmospheric setting.
This experience is a significant fan-created modification, or "Mod," built upon the foundation of the classic stealth action title, Thief II: The Metal Age. Released in late 2007 for PC (Microsoft Windows), this content offers a self-contained mini-campaign designed to extend the core gameplay experience. It blends elements of the Simulator and Adventure genres, focusing heavily on atmosphere, exploration, and narrative depth within a familiar framework. The core appeal lies in revisiting a beloved world through new, custom-crafted scenarios.
Core Structure and Setting
This content is structured as a short, focused narrative spanning three distinct nights, preceded by a prologue mission. The setting is immediately atmospheric: a city gripped by the fear of plague, all while a dramatic red moon hangs overhead. Players step into this tense environment to investigate the mystery surrounding the titular "Seven Sisters."
The storyline begins several months after previous events, finding established characters Basso and Jenivere happily settled in the nearby town of East Fording, where Basso has opened a locksmithing shop. Garrett receives an invitation to visit them, coinciding with a local Carnival. However, this reunion is shadowed by the recent appearance of plague cases, leading to a city-wide curfew and necessitating the inclusion of secret escape routes in the invitation—a clear signal that the familiar shadows and secrets of the city remain relevant.
Gameplay Focus and Mechanics
As a modification of a stealth-focused game, the gameplay centers on infiltration, environmental puzzle-solving, and careful navigation. The campaign is divided into a prologue followed by three dedicated missions. The atmosphere emphasizes tension derived from the plague setting and the imposed curfew, suggesting that movement and visibility will be critical factors in success. The inclusion of a map detailing a smuggler's passageway hints at the type of clandestine movement central to the experience.
What makes this content unique within its platform?
As a Mod, this content offers new, handcrafted environments and a dedicated storyline that operates independently of the original game's main progression. It provides a concentrated burst of new adventure utilizing the established mechanics of the parent title. This allows established fans to engage with fresh challenges built around stealth and exploration within a richly detailed, oppressive urban setting.
What is the current state of this fan-made content?
This specific release is presented as a complete mini-campaign. Since its release in 2007, it remains a fixed piece of content for the original game, offering a self-contained narrative experience. There are no officially listed Downloadable Content (DLC) packs, expansions, or remasters associated with this particular modification; it stands as a singular addition to the base game.
Platform Availability
This modification is available for play on
PC (Microsoft Windows), leveraging the engine and systems of its parent title.