This 2007 3D action platformer port for the Nintendo DS continues Spyro's quest to find Cynder, focusing heavily on combat where you utilize headbutts and progressively recovered elemental breaths (fire, ice, earth, electricity). A key feature is the "Dragon Time" ability, allowing temporary time slowdown for strategic advantage. Players defeat foes to earn blue gems, used to level up Spyro's powers, offering a direct, portable continuation of the saga.
The gameplay centers heavily on combat, supplemented by basic environmental puzzles that often involve activating switches. Spyro's primary close-range attack is a headbutt, which can be augmented by utilizing his elemental breath abilities. Initially, Spyro finds himself stripped of the powers gained in the first game, but he progressively reacquires the capacity to breathe fire, ice, earth, and electricity.
A notable addition to this installment is the introduction of the "Dragon Time" ability, which allows the player to temporarily slow down the flow of time, adding a strategic layer to encounters.
Defeating enemies yields blue gems, which function as the in-game currency for power progression. These gems are essential for leveling up and enhancing Spyro's various offensive capabilities.
The core loop revolves around platforming navigation and engaging in combat encounters where managing elemental magic reserves is crucial. The unique mechanic of time manipulation provides a distinct tactical option not present in the preceding title.
This version is a self-contained experience, originally released in 2007. It does not feature any downloadable content (DLC) or expansions associated with this specific port.