As a first-person Western RPG released in 2002, this main game tasks you with navigating the exotic, storm-plagued island of Vvardenfell, tied to a prophecy concerning the return of Nerevar. Core gameplay involves deep skill-based progression where using abilities improves them, influencing combat success via underlying statistics. Distinctive features include its unique, alien setting and complex faction alignment system. Available on PC and Xbox, this adventure offers extensive exploration and highly customizable magic.
This title, first released in 2002, is a first-person Western Role-Playing Game (WRPG) and the third mainline entry in its long-running franchise. The experience transports the player to the exotic and alien island province of Vvardenfell, located within the larger continent of Tamriel. The core gameplay loop involves deep character creation, extensive exploration of a unique environment, and navigating complex narrative choices.
The premise begins with the player arriving on the island as an outlander, a prisoner released into this unfamiliar land. Vvardenfell is depicted as a region suffering under strange, disease-carrying storms and ruled by a divine, god-like ruling body known as the Tribunal. The central narrative thread pulls the player into an ancient prophecy concerning the second coming of Nerevar, a legendary figure believed to be destined to save Morrowind from both internal political strife and external threats.
This WRPG emphasizes player freedom and deep mechanical systems characteristic of classic role-playing design. Gameplay centers on exploration, extensive dialogue interaction, and a skill-based progression system. Players develop their character by investing in numerous skills, which directly influence success rates in combat, the effectiveness of magic use, and outcomes in social challenges.
Combat mechanics utilize a dice-roll system tied directly to underlying character statistics and weapon proficiencies. This means that even a successful attack animation may fail to land a hit based on these hidden values. Magic is highly versatile, allowing players to create custom spells tailored precisely to their needs. The game also features robust systems for enchanting equipment and brewing various potions.
Advancement is driven by usage: the more a player utilizes a specific skill—such as Long Blade, Destruction, or Sneak—the higher that skill level becomes. Leveling up grants the player opportunities to increase their core attributes, offering a granular level of control over character build specialization, whether focusing on martial ability, arcane mastery, or stealth capabilities.
The setting of Vvardenfell is arguably its most distinguishing feature. In contrast to more traditional high-fantasy settings, this world presents a truly alien atmosphere, complete with unique flora, fauna, and distinctive architecture. Furthermore, the game features a complex, interwoven faction system. Players can align themselves with various guilds, noble houses, and political organizations, often leading to conflicting loyalties and significantly divergent quest paths based on these allegiances.
This main game experience is supported by two significant expansion packs, which introduce new lands, additional quests, and expanded gameplay features to the existing world of Vvardenfell.
The adventure was initially made available for PC (Microsoft Windows) and later saw a release on the original Xbox console.
The content of this game is suitable for persons aged 12 years and over only. It contains: Non realistic looking violence towards fantasy characters - Realistic looking violence.

Starwind is a total conversion mod that brings the Morrowind engine into the universe of Star Wars: The Old Republic and takes place during the events of Knights of the Old Republic.

Tamriel Rebuilt is a long-running fan effort to expand the borders of The Elder Scrolls III: Morrowind beyond the cut-down area shipped with the original 2002 game. Although incomplete, interested players are encouraged to download the mod and play through its hundreds of hours of content, the fruit of nearly two decades of work.

OpenMW is a free, open source, and modern engine which re-implements and extends the 2002 Gamebryo engine for the open-world role-playing game The Elder Scrolls III: Morrowind. Like the Construction Set for the original Morrowind engine, OpenMW comes with its own editor, called OpenMW-CS, which allows the user to edit or create their own mods or original games. Both OpenMW and OpenMW-CS are written from scratch, and aren’t made to support any third party programs that have been added to the original Morrowind engine to improve its functionality. OpenMW is not a “mod” to Morrowind. It is an entirely different game engine that does not use the original Morrowind.exe in any way.

Arktwend is a total conversion to The Elder Scrolls 3: Morrowind. The player begins his adventure in a monastery where he grew up, outside the monastery the whole wide world awaits him. But strange things have happened in Arktwend, shadows roam the land and long-forgotten, old forces are pushing back the power. The age of heroes has begun!

Armies of Ahroma attacked Myar and exploited the country. But after the victory in the first war, parts of the country were freed and affiliated to the newly established realm of Fallas. But many regions are still left in the hands of the enemy. Recently rumors were coming up, saying that the Black Citadel of Narathzul was rebuilt, even bigger and more powerful than ever before.

The Elder Scrolls III: Bloodmoon is the second expansion for its RPG of the Year, The Elder Scrolls III: Morrowind for PC. Bloodmoon takes you to the frozen Island of Solstheim where the Empire is establishing a new mining colony - a venture being threatened by the prophecy of the Bloodmoon and rumors of werewolves. You have a choice of stories to follow and have the opportunity to defend the colony, take control over how the colony is built up, and eliminate the werewolves. Or, you can decide to join the werewolves and become one of them, opening up a whole new style of gameplay.

The Elder Scrolls III: Tribunal is an expansion pack for the critically acclaimed RPG, The Elder Scrolls III: Morrowind. In Tribunal, a ruthless new king has taken the throne of Morrowind, while an aging god drifts deeper into madness. Into this chaos you are thrust, with deadly assassins close behind you and Morrowind's uncertain future ahead. Your journey will lead you to Mournhold, capital city of Morrowind, to the Clockwork City of Sotha Sil, and through massive, epic-sized dungeons.

Siege at Firemoth is an official plugin that adds a small island chain southwest of Seyda Neen, and a small quest involving taking out a large army of skeletons. Unlike most areas in the game, this place is very combat-oriented—you may find yourself facing dozens of enemies at one time. At the end, you will face Grurn, the leader of the island's undead, and a powerful lich to boot. You will be rewarded with the Ward of Akavir, a shield with a constant effect Fortify Luck enchantment.

Master Index is an official plugin that adds a new quest to find all ten Propylon Indices. The quest can be started by talking to Folms Mirel at the Guild of Mages in Caldera. Completing the quest will earn you the Master Propylon Index, which allows for easier transport via the propylon chamber system.

Helm of Tohan is an official plugin that includes a new quest to find the titular legendary artifact. The quest can be started by asking for rumors around Dagon Fel, which will direct you to the Daedric ruin of Onnissiralis. Outside the ruin are two warring brothers, one of whom will accompany you as you enter the ruins to find the artifact. It is not an Artifact in the usual sense in TES games, as it does not come pre-enchanted.

Entertainers is a plugin that adds the option to entertain the patrons of the Eight Plates in Balmora for Dulnea Ralaal. You can perform a variety of tricks to receive a small cash reward.