This 2013 main game places you as Agent Carter in a third-person tactical shooter set during the 1962 Cold War, where you lead a squad against an otherworldly enemy. The core loop involves real-time combat punctuated by a "Command Mode" allowing tactical pausing to issue precise orders. It uniquely blends shooter action with strategic squad management against an alien threat, available on PC, Xbox 360, PS3, and Mac, and includes two DLC expansions.
This main game centers around squad-based tactical combat delivered through a third-person perspective. As the commanding officer, players must strategically deploy their agents, utilizing their unique abilities and specialized weaponry to overcome alien forces.
The gameplay loop involves mission deployment, real-time tactical decision-making, and character progression. A key feature is the Command Mode, which allows players to pause the action and issue precise orders to squad members, dictating movement, targeting priorities, and the deployment of special powers. This mechanic bridges the gap between fast-paced shooting and deliberate strategic planning.
The game is firmly rooted in a retro-futuristic interpretation of the early 1960s. The aesthetic blends classic Cold War paranoia with science fiction elements, creating a unique visual and narrative backdrop for the unfolding alien conflict.
The primary distinction lies in its fusion of genres. It offers the immediate action of a shooter while demanding the foresight and coordination typically associated with strategy games. Furthermore, player choices throughout the narrative have consequences, influencing the evolution of The Bureau and the overall direction of the war against the alien threat.
The game is categorized primarily as a Shooter, Strategy, and Tactical experience, emphasizing squad management and cover-based combat against superior alien forces.
This title was released in 2013 and is available across multiple platforms, including the Xbox 360, PlayStation 3, PC (Microsoft Windows), and Mac.
Beyond the main campaign, the game features two downloadable content (DLC) packs that expand upon the core experience, offering new missions, equipment, or narrative elements.

A top secret government communications facility responsible for intercepting and decoding the enemy's transmissions has gone radio-silent. In a desperate attempt to turn the tides of the secret war, Special Agent Carter and his squad must investigate the incident, eliminate any threats, and make contact with personnel in order to bring the facility back online and make sense of the mysterious code.

In the days leading up to the events of The Bureau: XCOM Declassified, Agent Nico DaSilva volunteers for a series of dangerous secret experiments to identify and treat a terrifying new pathogen. Maximize your combat skills and push your team to its limits to protect a friend from his own hallucinated terrors.