Sid Meier's Civilization V: Scrambled Continents is a map pack DLC released in 2013 for the base strategy game. It requires Civilization V to play, adding no new mechanics but significantly expanding replayability by introducing detailed, real-world continental map outlines (like Africa, the Americas, and Europe) where the internal terrain and resources are randomized each session, alongside specialized small continent and Oceania maps.
This content package is an add-on for the acclaimed turn-based strategy title, Sid Meier's Civilization V. Released in October 2013 for PC and Mac platforms, this DLC focuses entirely on expanding the geographical variety available for strategic conquest and development within the established framework of the base game. It does not introduce new civilizations, victory conditions, or core gameplay mechanics, but rather provides a substantial collection of new map layouts designed to refresh the strategic landscape for veteran players.
This downloadable content primarily serves as a map expansion, introducing several meticulously crafted geographic scenarios that integrate seamlessly into the existing gameplay engine of Civilization V. It requires the base game to function.
The core appeal of this content lies in its detailed, real-world inspired map outlines. Players gain access to new map types corresponding to specific global regions:
While the external borders of these regions are fixed to reflect their real-world shapes, the interior terrain generation is randomized for each new game session. This ensures that while the strategic context of playing on an "African" map remains, the specific placement of resources, terrain features, and choke points will differ every time, promoting replayability within these defined boundaries.
Beyond the continental outlines, this package includes two specialized, scripted maps:
There is also one comprehensive map that attempts to incorporate all of Earth's continents into a single, large-scale strategic challenge.
As a map pack, this content is entirely dependent on the presence of the parent game, Sid Meier's Civilization V. It functions by adding new map options to the standard game setup menu. Players select these new geographical layouts when starting a new game, and the established rules, technologies, units, and victory conditions of the base game—or any installed expansions—apply directly to these new settings. The scope of this content is focused purely on map variety rather than introducing substantial new systems or narrative elements.
The unique feature of this content is the deliberate combination of geographically accurate continental outlines with procedurally randomized interior terrain. This offers a strategic experience that feels familiar due to the recognizable shape of the landmass, yet constantly fresh because the internal resource distribution and tactical challenges are unpredictable upon starting a new game.
This specific map pack was released as standalone downloadable content. It does not include any further DLCs or expansions within itself, nor has it received any subsequent remakes or remasters since its initial release.