This title was a planned remake of the 2003 action-adventure game, designed to modernize the experience for current consoles and PC. Gameplay centers on acrobatic platforming, puzzle-solving, and combat, all integrated with the distinctive mechanic of manipulating time via the Sands of Time to rewind errors or gain tactical advantages. While aiming for visual and control modernization, the project intended to preserve the original narrative structure and core level design. However, following multiple delays after its 2020 announcement, Ubisoft officially cancelled this remake in January 2026 to focus on future franchise entries.
The experience transports players back to the mystical setting of ancient Persia. The narrative centers on a young Prince who inadvertently unleashes a deadly sandstorm upon the kingdom. This cataclysmic event transforms the populace into monstrous creatures, forcing the Prince to master new abilities and seek a path to redemption.
The atmosphere blends high fantasy elements with intricate architectural environments, emphasizing exploration through challenging environmental puzzles and fluid acrobatic sequences.
The central pillar of the experience remains the manipulation of time itself. Players utilize the titular Sands of Time to rewind mistakes, briefly freeze enemies, and solve complex environmental challenges. This mechanic is integral to both combat encounters and platforming sections.
As a remake, development focused on modernizing the controls and movement systems to feel more responsive and intuitive for modern audiences, while preserving the signature wall-running, leaping, and acrobatic traversal that defined the original title.
The gameplay loop is characterized by three main components: precise platforming that requires mastery of movement; intricate environmental puzzles often requiring clever use of time manipulation; and fast-paced combat sequences where strategic use of the Prince's dagger and time powers is crucial for survival.
The remake featured a complete overhaul of the graphics engine, promising significantly enhanced visual fidelity, detailed character models, and updated lighting effects suitable for platforms like the PlayStation 5 and Xbox Series X|S. Audio design was also targeted for modernization, aiming to deepen the immersion into the Persian world.
The stated intent for this project was to remain faithful to the original narrative structure and level design. While the moment-to-moment gameplay mechanics were modernized for contemporary standards, the core story beats, character arcs, and puzzle layouts were intended to honor the source material. No additional story content, downloadable content, or expansions were planned for this version.
This project was officially announced in September 2020 with an initial target release date of January 2021. However, subsequent updates confirmed multiple delays as the development team worked toward achieving the desired quality standard. As of early 2026, Ubisoft confirmed that development on this specific remake has been officially cancelled, with resources being redirected toward future projects within the franchise.