Prey 2 was intended as an open-world science fiction shooter where players assume the role of Air Marshal Killian Samuels after his abduction by aliens. The core gameplay loop focused on combat and exploration within this extraterrestrial, open environment. Its distinctive feature was merging shooter mechanics with a non-linear, alien-dominated setting. Note: This title was officially cancelled on October 30, 2014, and was planned for Xbox 360, PC, and PlayStation 3.
The atmosphere of the game is rooted in a high-stakes science fiction scenario. Players step into the role of Samuels following his abduction, thrusting them into a world controlled or heavily influenced by alien forces. The game promises an open-world structure, suggesting freedom of exploration within the alien-dominated setting.
As a shooter, the primary mechanics revolve around combat encounters, likely involving a blend of ranged weaponry and potentially unique abilities derived from the sci-fi setting. The open-world design implies that players will have significant latitude in how they approach objectives, traverse the environment, and interact with the world surrounding the protagonist.
The unique appeal stems from the combination of its open-world structure applied to a narrative centered on an abducted human navigating an alien domain. This setup suggests a focus on environmental storytelling and emergent gameplay within a non-human controlled landscape, moving beyond standard linear shooter progression.
It is important to note that this title was officially announced as cancelled on October 30, 2014. Consequently, there are no officially released downloadable content packs (DLCs), expansions, remakes, or remasters associated with this main game.
The intended platforms for this project were the Xbox 360, PC (Microsoft Windows), and PlayStation 3. The project was published by Bethesda Softworks.