This 2017 remake reimagines the classic Game Boy adventure, *Metroid II: Return of Samus*, using modern 3D visuals while retaining the core side-scrolling platformer action. You play as Samus Aran, tasked with eradicating the Metroid species on the hostile planet SR388. Gameplay is modernized with new mechanics, notably the tactical Melee Counter and the Aeon Flow time-slowing ability, offering a fresh approach to combat and exploration compared to the original. It preserves the fundamental mission structure of power-up acquisition and area unlocking.
This version preserves the fundamental structure of the original mission—systematically hunting down and eliminating every Metroid organism across the planet—but introduces significant mechanical overhauls. While maintaining the 2D perspective for moment-to-moment action, the game utilizes a modern 3D graphic style. The camera dynamically shifts, zooming in for close-quarters combat and changing perspective for cinematic cutscenes, offering a fresh visual presentation of the familiar environment.
A key focus of this remake is the enhancement of Samus's arsenal and movement capabilities. New abilities have been integrated into the exploration and combat loop, providing players with more dynamic options for traversal and confrontation. The game is fundamentally a side-scrolling action platformer with adventure elements.
The introduction of the Aeon Flow mechanic allows players to temporarily slow down time, offering tactical advantages during intense encounters. Furthermore, the introduction of a dedicated Melee Counter is central to the modernized combat. Successfully executing this move stuns enemies, opening them up for immediate, powerful counterattacks, which is essential for dealing with the planet's more formidable inhabitants.
While remaining faithful to the core objective and atmosphere of the source material, this iteration significantly updates the gameplay feel. The original's reliance on simple, often slow, movement and exploration is replaced with smoother controls and more immediate feedback, aligning the experience with more contemporary action-adventure standards.
The map design, while retaining the labyrinthine structure necessary for progression, benefits from the visual fidelity and the updated mechanics, making backtracking and discovery feel refreshed. The core progression—acquiring new power-ups to access previously unreachable areas—remains intact, but the methods of combat and navigation are substantially overhauled.
This release focuses solely on the reimagined adventure of the original game. There are no downloadable content packs or major expansions available for this title. It stands as a self-contained, definitive version of the 1991 adventure, rebuilt from the ground up for the Nintendo 3DS.
The content of this game is suitable for persons aged 7 years and over only. It contains: Non realistic looking violence towards fantasy characters - Pictures or sounds likely to be scary to young children
Science fiction themes and violence