This 1991 main game is an action-adventure shooter where you explore a sprawling, hostile underworld on a singular mission: to eradicate every Metroid organism. Progression relies on discovering artifacts to gain new abilities, such as the Spider Ball for unique traversal, and powerful weapons like the Plasma Beam. The core loop involves intense combat mixed with systematic exploration of interconnected caverns, demanding mastery of movement to unlock deeper areas of the planet. Originally on Game Boy, it is also available on Nintendo 3DS.
This main game, first released in 1991, is a core installment in the action-adventure series, blending intense shooter mechanics with deep exploration and platforming challenges. Players are thrust onto a desolate, hostile planet with a singular, critical mission: to locate and eradicate every last Metroid organism inhabiting the subterranean depths. This experience focuses heavily on isolation, environmental navigation, and gradual power acquisition within a sprawling, interconnected underworld.
The primary gameplay loop centers on traversing vast, labyrinthine caverns, requiring precise movement and combat skills. As an adventure game, progression is gated by the acquisition of new abilities and equipment. Players must systematically explore the alien environment, mapping out pathways and backtracking once new powers unlock previously inaccessible areas. Combat is fast-paced, relying on the player's primary arm cannon. Survival depends on managing limited resources while engaging hostile alien lifeforms.
This title distinguishes itself by tying character progression directly to environmental mastery. Unlike linear shooters, success hinges on utilizing newly gained movement abilities to unlock deeper sections of the map, creating a strong sense of discovery alongside the action. The focus remains strictly on the solo mission against a singular, pervasive threat across the planet's depths.
A defining feature of this installment is the introduction of significant new tools that fundamentally change how the environment can be navigated and engaged. Notable additions include the Spider Ball, which allows for unique traversal along walls and ceilings, fundamentally altering movement possibilities. Furthermore, players gain access to powerful upgrades to the primary weapon system, such as the Plasma Beam, enhancing offensive capabilities against increasingly dangerous fauna encountered during the eradication mission.
The atmosphere is defined by its sense of solitude and danger. The setting is a planet entirely consumed by the Metroid infestation, presenting a grim, subterranean landscape that must be systematically cleared. The objective is absolute eradication, lending a serious tone to the exploration and combat encounters required to complete the mission.
As a main title, this game does not feature any downloadable content or expansions. It has seen one official remake released for modern platforms, but the original experience remains self-contained. The game is accessible on the original Game Boy platform, as well as later through the Nintendo 3DS.
Mild violence

Metroid II: Return of Samus DX is a rumored Game Boy Color port which was never released. A screenshot was featured in the German gaming magazine "Club Nintendo" that was claimed to make use of the Game Boy Color's vast color-palette. However, the game never released and its existence has been contested by a testimony from Nintendo of America translator Dan Owsen who was unaware of plans for the port, suggesting that the screenshot featured in the magazine may be a mock-up.


Last time on Samus Goes to the Fridge to Get a Glass of Milk… She fulfilled Adam’s deed, picking up the milk carton lying in the fridge. However, after gunning down the Omega Metroid, she looked around, finding no exit before the subzero temperatures knocked her out cold (pun somewhat intended). When she woke up, she found herself in her regular power suit, in a different area of the station. While she was all there in one piece, there was one problem–the milk wasn’t! And Samus knew better than to fail Adam’s orders at 3 AM. This contest hack continues the tale of Samus’s venture to get Adam a glass of milk, this time as a hack of a game few have ever attempted making hacks for. Will Samus get through okay and recover the milk once again? Find out in Samus Goes to the Fridge to Get a Glass of Milk II!

A colorization hack for Metroid II: Return of Samus that also includes bug fixes and enhancements. The colorization was done by EJR Tairne with additional programming by Quantam.

Metroid: Samus Returns is a remake of Metroid 2: Return of Samus. It uses a 3D graphic style with a side view camera that zooms in and changes for cutscenes. It also has new mechanics, items, and abilities. "Brave the hostile terrain of an alien planet teeming with vicious life forms as legendary bounty hunter Samus Aran. Her mission? Terminate the Metroid menace in this masterful reimagining of her 1991 Game Boy adventure. Samus Aran’s arsenal has been enhanced with new moves and abilities that are sure to help her face the deadly surprises that await. This intense, side-scrolling action platformer is a great entry point into the Metroid franchise and perfect for returning fans as well, and it’s available only on the Nintendo 3DS family of systems."

Metroid II DX is a mod that converts Metroid II to the Game Boy Color, now colorized. Not to be confused to the official Metroid II: Return of Samus DX, which was never released.