This 1986 Port of the classic arcade title, a Platform game for the Atari ST/STE, centers on frantic aerial combat where you control knights riding flying ostriches. The core loop involves mastering momentum and vertical positioning to strike enemy lances from above. Its distinctive feature is physics-based melee jousting in confined, multi-tiered arenas, demanding precise timing to survive waves of opponents and collect fallen remains.
The setting is an abstract, cavernous arena where gravity and momentum play crucial roles in combat. Players control their mounted knight, utilizing the flapping motion of their mount to gain altitude or maintain position. Success hinges on mastering the timing of dives and upward thrusts.
The primary mechanic involves positioning your lance above an opponent's lance. A successful strike from above defeats the enemy, causing their remains to fall to the ground where they must be quickly collected by the player to earn points and prevent them from resurrecting as aggressive ghosts.
As a port, this version brings the established arcade formula to the Atari ST/STE hardware. While maintaining the fundamental mechanics of the original, ports often adapt controls and presentation to suit the capabilities of the target home computer system of the time. The experience centers on its unique physics-based aerial combat system, which remains the defining characteristic.
Unlike many platformers focused on ground-based traversal or projectile combat, this title emphasizes verticality and direct, melee-style confrontation in the air. The requirement to constantly manage altitude while simultaneously aiming for a precise overhead strike against a moving target creates a distinct challenge.
This specific release for the Atari ST/STE is a standalone title. There are currently no recorded DLCs or expansions associated with this 1986 version.
The game progresses through waves of enemy knights, each wave introducing different enemy types or environmental hazards, such as bouncing eggs or lava pits, which complicate the aerial maneuvering. Players must survive these waves to progress. The constant threat from both living opponents and resurrected spectral enemies ensures continuous engagement.
No screenshots available for this game.