As a classic arcade platformer released in 1988, this main game tasks you, as the knight Arthur, with battling demons to rescue Princess Prin Prin. The core loop involves precise movement and combat across eerie levels, allowing mid-air upward and downward firing. Distinctive features include finding hidden chests for new weapons or gold armor, which enables charging for a unique magical attack. To complete the quest, you must finish the five levels twice, requiring a specific weapon on the second run to face the final boss.
The fundamental gameplay loop requires players to advance through distinct stages, utilizing a variety of weapons to dispatch foes. Arthur's survival hinges on precise platforming and combat execution.
A distinctive mechanic involves interacting with the environment to uncover hidden resources. By executing a jump in specific locations, players can trigger the emergence of a treasure chest from the ground. Firing a weapon at this chest yields potential rewards, which may include new weapons or gold armor. Conversely, the chest might reveal an evil magician who inflicts a temporary, debilitating transformation upon Arthur, such as turning him into an elderly man or a duck.
The acquisition of the gold armor is significant as it grants Arthur the ability to charge his current weapon, unleashing a powerful, unique magical attack specific to that armament. This encourages experimentation with the different weapons discovered throughout the quest to maximize offensive potential against various enemy types.
The adventure is structured across five primary levels, followed by Lucifer's chamber, which functions as a sixth stage. A critical feature of this title is the mandatory dual completion requirement: to truly finish the game, Arthur must successfully navigate levels one through five twice.
Upon the first successful completion of levels one through five, the player is returned to the start of level one for a second attempt. This subsequent playthrough introduces a necessary modification: a special weapon will become available during the stages. Access to the final confrontation with Lucifer is contingent upon equipping this specific weapon before defeating the penultimate boss.
This classic title has been ported across several systems beyond its original Arcade debut, including the Sharp X68000, Amiga, and Atari ST/STE.
As a standalone Main Game, there are currently no officially listed downloadable content packs, expansions, remakes, or remasters associated with this specific version.

Better, bigger and more beloved, this legendary side scrolling platformer pick up where Ghost 'n Goblins leaves off.

Ghouls 'n Ghosts, known as Daimakaimura is a side-scrolling platform game developed by Capcom, released as an arcade video game in 1988 and ported to home platforms. It is the sequel to Ghosts 'n Goblins.

The PC-Engine SuperGrafx port of Ghouls 'n Ghosts. Players progress from left to right (from bottom to top in level 3), and have to hack down the aforementioned monsters with a sword. The journey includes ledges, ladders, lava pits and slippery slopes. Different weapons can be collected, by finding suits of armor inside chests. Each of the five stages has its own setting and a final boss.

ZX Spectrum port of Ghouls 'n Ghosts.

Amstrad CPC port of Ghouls 'n Ghosts.


Ghouls 'n Ghosts is a side-scrolling action platform game developed by Capcom and released as an arcade game in 1988, and subsequently ported to a number of other platforms. It is the sequel to Ghosts 'n Goblins and the second game in the Ghosts 'n Goblins series.