This is downloadable content (DLC) for the mass transportation simulator *Cities in Motion*, requiring the base game to play. Released in 2012, this expansion focuses entirely on St. Petersburg, challenging players to manage transit within the historic Russian city. Gameplay is enhanced by the introduction of the traditional trolley bus vehicle type and a new three-scenario campaign that highlights key historical moments in the city's development, integrating new localized content into the existing simulation framework.
This expansion transports players to St. Petersburg, often referred to as the "Window to the West." The setting provides a distinct historical and geographical backdrop for managing public transit networks. Players will navigate the specific urban layout and historical context of this major European city.
The primary additions center around localized content and a specific new vehicle type that shapes the transit experience within this expansion. The core gameplay loop remains focused on designing, building, and managing efficient public transportation systems to serve the growing city.
A key feature of this addition is the introduction of the traditional trolley bus. This vehicle type adds a unique operational layer to the simulation, influencing route planning and city atmosphere specific to St. Petersburg's infrastructure.
The expansion features a new campaign composed of three distinct scenarios. These scenarios are designed to highlight key moments in St. Petersburg's history, presenting the player with interesting and challenging tasks tied to the city's development and transit needs across different eras.
As a DLC, this content is designed to enhance the core Cities in Motion experience. It does not function as a standalone title; access requires ownership of the main game. The new scenarios and vehicle types are incorporated into the existing simulation engine, offering a substantial, geographically focused addition to the overall content library available to the player.
This content is focused on providing a new geographical setting and specific vehicle integration rather than overhauling the fundamental simulation systems of the base game.