This downloadable content (DLC) for Cities in Motion, released in 2013, enhances the core simulator gameplay by introducing a set of highly unconventional vehicles for existing transport types. Requiring the base game, this add-on focuses purely on expanding the fleet, featuring unique models like boat-trams and hot air balloons, which possess high attractiveness ratings to influence passenger flow within established city transit networks on PC, Mac, and Linux.
This DLC focuses exclusively on expanding the available fleet of public transportation vehicles. Instead of introducing new maps, storylines, or major mechanical overhauls, it provides a selection of unique, specialized vehicle models for each existing transport category.
The appeal lies in the introduction of highly unconventional designs for standard transit types. For example, players gain access to vehicles that defy typical expectations, such as a hot air balloon replacing the standard helicopter option, or a tram designed structurally like a boat, capable of navigating city streets.
While no entirely new gameplay systems are implemented, these unique vehicles possess distinct characteristics that affect route planning and passenger appeal. The official description notes that these innovative vehicles carry a high attractiveness rating. This suggests that integrating these unusual options into a transit network can influence passenger ridership and potentially alter route profitability or efficiency, requiring players to adapt their established strategies to accommodate these specialized assets.
As a DLC, the scope of this add-on is focused entirely on vehicle variety rather than expanding the overall game world or narrative structure of the parent title. It functions as a substantial cosmetic and functional addition to the vehicle roster, offering players new ways to visualize and operate their transit systems within the established simulation environment. The content is designed to be immediately accessible within the main game interface once installed, allowing players to select these new vehicle models when establishing or upgrading their bus, train, tram, or air routes.
The primary impact of this content is on the visual presentation and micro-management of existing transit lines. Players are given one unique vehicle per existing transport type, allowing for creative route design utilizing these specialized, high-attractiveness assets to boost network performance.
This content package stands as a singular addition to the base game, offering specialized vehicle variants within the established simulator framework developed by Colossal Order and published by Paradox Interactive.