This 1987 Main Game blends Platform, RPG, and Adventure elements where you, Simon Belmont, must explore dark Transylvania to destroy Dracula's scattered body parts and lift a deadly curse. Gameplay centers on non-linear exploration, interacting with villagers for clues, and purchasing magical weapons to survive encounters with demons. A dynamic day/night cycle increases the curse's deadliness after sunset, demanding strategic preparation and resource management for progression.
The game transports players to a dark, atmospheric version of Transylvania, characterized by eerie forests, sprawling graveyards, and imposing mansions. The environment is populated by classic gothic horror adversaries, including fire-throwing zombies and man-eating werewolves. A crucial element of the atmosphere is the dynamic day/night cycle; as the sun sets, the difficulty of the curse intensifies, making nighttime exploration significantly more dangerous.
Unlike its predecessor, this title shifts focus from purely linear action to a more open, non-linear structure centered around exploration and character progression. Players must navigate the world, interacting with non-player characters, often cowardly villagers, who provide vital clues necessary to advance the quest. A key feature is the ability to purchase equipment and magical weaponry, such as silver knives and upgraded whips, using currency gathered throughout the journey. This integration of RPG elements means strategic item acquisition and character improvement are central to survival.
The most significant departure from previous entries is the introduction of RPG mechanics, including item management, currency use, and a greater emphasis on exploration over pure combat prowess. The game demands players piece together information from various locations to solve the overarching puzzle of lifting the curse, rather than simply progressing from one castle level to the next.
Progression is tied directly to discovering hidden towns and landmarks where essential items or information can be obtained. Players must manage their resources carefully, as certain areas or encounters are significantly harder without the proper gear or knowledge gained from townsfolk.
This main game release does not feature any downloadable content (DLC) or official expansions.
The content is very mild in impact

A port of the ROM hack Castlevania II English Retranslation (+Map) (NES) for the SNES. It has all of the improvements that the original mod added to the game, plus additional ones like MSU1 support, SRAM saving, rumble feature, etc.

The history of the cursed Belmont bloodline is in the pages hidden throughout the game. Talking to the townsfolk will give you valuable information in finding Sarah before it is too late.

This is a re-translation of Castlevania II: Simon's Quest. The author took special care to convey the meaning from the original Japanese text in this new version, having the script make sense but also remain loyal to the intentions of the source. There is also a map available and other QoL improvements.

A Tiger Electronics' watch version of Castlevania II: Simon's Quest. The gameplay barely resembles the original from Simon's Quest, so it could be considered a separate game. It was preceded by a more in-depth version in LCD handheld format. It was released in 1988.

A Tiger Electronics handheld interpretation of Castlevania II: Simon's Quest. It is similar to the Simon's Quest LCD watch game, but has greater depth.