《Thief: The Dark Project》是一款於 1998 年發行的 PC 第一人稱潛入模擬遊戲。您將扮演神偷 Garrett,在融合了蒸汽龐克與黑暗時代風格的陰森城市中穿梭,任務是利用陰影、聲響控制與環境互動來完成高風險的盜竊行動。遊戲核心在於徹底避免戰鬥,專注於潛行、解謎與資源管理,例如使用特殊箭矢干擾守衛。這款作品以其對純粹潛行的堅持,以及複雜關卡設計帶來的緊張感,奠定了該類型的重要基礎。
","tokens":{"input":2147,"output":137,"total":2284}}\n 遊戲強調資源管理和環境互動。玩家可以使用多種特製的箭矢——例如製造噪音的箭、用於熄滅火把的水箭,以及用來消除腳步聲的苔蘚箭——來操控環境並分散守衛的注意力。移動是刻意且謹慎的,包括下蹲、探出身子觀察角落,以及小心翼翼地踏步以將噪音降至最低。\n
\n\n\n 遊戲世界以其壓抑、哥德式的氛圍為特點。這座城市本身就像一個角色,充滿了令人望而生畏的監獄、華麗的宅邸和被遺忘的地下墓穴。故事圍繞著嘉瑞特捲入的盜竊案展開,這些事件將他拉入一個由欺騙、復仇,以及盟友與敵人隱藏議程交織而成的複雜網絡中。\n
\n\n\n 它最主要的區別在於對潛行模擬的毫不妥協的堅持。遊戲會積極懲罰魯莽的玩法,迫使玩家必須提前數步規劃巡邏路線、聲音傳播範圍以及視線阻擋。沉浸式的第一人稱視角,結合精巧的關卡設計,營造出一種持續的緊張感和脆弱感,這種體驗為後來的同類型遊戲樹立了標竿。\n
\n\n\n 此版本以主遊戲的形式呈現。目前沒有與此特定版本相關的官方發布的可下載內容包或資料片。\n
","tokens":{"input":2339,"output":644,"total":2983}}Medium level animated violence

I found some interesting info while raiding Monsegur's palace in Stonemarket. His ledger seemed to indicate the location of a very curious trinket stashed somewhere in a place called the Dark Hollow, itself located in Fidgewick's Hollow, a subdistrict of Downtowne. From what I've managed to gather by pushing my network of associates, the Dark Hollow is apparently some sort of very high-class brothel, and its exact location is very well hidden. Even Cutty doesn't know where it is exactly, and the man knows every place in The City. Looks like I'll have to do my own scouting. I'm pretty certain I'll find eager pockets ripe for picking inside the brothel, and if I can't manage that, there is always the neighborhood. The streets are cold and snow has fallen quite hard these past few days, so I don't think I'll find many people outside, though the local watchdogs are on the prowl for these Downwinder amateurs. I doubt they'd appreciate a sneak such as me wandering the streets and the cold rooftops, so I have to find that brothel quickly. I also doubt the guards will let me through uninvited so I better find a discreet way inside as well, and keep a low profile. I have no idea what I’ll find inside but I bet the place will be crowded and on high security... Let's just hope this chalice is worth it.

Thief Gold is a first-person perspective stealth game. It was the first game to use light and sound gameplay mechanics – different surfaces cause varying noise. You can use sound to your advantage - it's not only your main source of information on how close your enemies are but you can use it to distract them, for example by throwing objects. With unscripted levels, and objectives and paths altered based on difficulty settings, Thief Gold can give you hours of non-repetitive gameplay. This extended edition includes all of the missions from the first release, as well as three new missions adapted to the original storyline, with full voice acting and new graphics. It can still be considered the first game in the Thief series.