《The Ultimate Doom》是一款於一九九五年發行的「擴充遊戲」,基於經典的第一人稱射擊(Shooter)核心體驗,玩家將扮演最後的太空陸戰隊員,對抗從地獄入侵的惡魔大軍。作為完整版,它包含了原作的全部內容,並獨家新增了極具挑戰性的第四章節「Thy Flesh Consumed」。遊戲著重於快節奏的戰鬥、探索迷宮般的關卡,以及使用多樣武器對抗變種敵人。此版本旨在提供該系列最豐富的內容包,並已在DOS、PC、Mac及iOS等平台推出,後續亦有重製版本問世。
","tokens":{"input":2321,"output":155,"total":2476}}作為一款擴充遊戲(Expanded Game),此版本整合了完整、原始的熱門遊戲體驗,同時顯著增加了可用內容。這種結構意味著玩家獲得了被公認為早期 3D 射擊遊戲標誌的、既有的、備受讚譽的動作框架,並輔以大量的全新素材。其價值主張在於,在首次發行時,提供了最完整、內容最豐富的經典遊戲套件。
\n\n區分此版本最顯著的增加是納入了全新的第四章節:Thy Flesh Consumed。這一最終的、極具挑戰性的章節,將敘事和遊戲玩法延伸至前幾章的結尾之後,為投入的玩家提供了對抗地獄軍團的實質性最終考驗。這些新內容維持了先前章節既有的強度和動作核心。
\n\n遊戲的核心圍繞著在複雜的迷宮式關卡中穿梭,利用不斷升級的武器庫來擊潰無情的變種敵人浪潮。環境採用早期的紋理貼圖 3D 技術,為玩家穿越的場景營造出強烈的沉浸感。成功取決於快速的反應、戰略性的移動,以及在持續威脅下的資源管理。
\n背景設定將玩家投入一場絕望的戰鬥,生存是至高無上的目標。由於必須持續對抗壓倒性的力量,遊戲的氣氛充滿了緊張感。
\n\n自首次亮相以來,本作品已在多個系統上廣泛發行。它最初是為 DOS 啟動的,但後來也發行於 PC (Microsoft Windows) 和 Mac 平台,展現了其跨越不同個人電腦時代的持久吸引力。此外,透過在 iOS 上的發行,也實現了行動裝置的可及性。
\n\n此特定版本作為一個完整的套件運作;沒有為此版本發布獨立的可下載內容 (DLC) 包或後續擴充內容。它代表了遊戲及其新增最終章節的單一、全面的彙編。不過,為了更新其對現代系統的相容性和視覺呈現,它在這些年來已經歷了兩次重製版的發布。
","tokens":{"input":2509,"output":705,"total":3214}}The content of this game is suitable for persons aged 16 years and over only. It contains: Realistic looking violence.

The UAC's experiments with terraforming, teleportation and energy weapons had long been of interest to various rival companies, but they refused any cooperation offers due to the sensitive nature of their resarch. It was only a matter of time before someone wormed their way into their workforce to see how the UAC ticked. One such rival is Yoshikatsu Heavy Industries, specializing in bionics, industrial machinery, aerospace research and pharmaceutics. You've worked for them for a while, and they selected you to try and sneak your way into the UAC by posing as a maintenance technician. Surprisingly, you were able to get in without much issue - they weren't even fazed by you hanging around board meetings on occasion, nor did they notice you kept tabs on the factory floor whenever you passed by. You're sure they didn't even bother looking into misplaced schematics, because you did as told and shredded sensitive data. Of course, you took a good look at it first thanks to your cyber eyes. Things were going quite well until the facility you were at went into lockdown - no briefing, no coordination. Everyone quick enough to leave must have escaped, but everyone else? They're likely dead, given the place looked like a charnel house. Except no one bothered informing the lowly pawns keeping the place running, which includes you. With much more at stake than technical data, you retrieve the one weapon you brought along and decide it's time to bail. Good luck, agent Ayumu.

Dead Sea Scrolls is a vanilla compatible (comp -3) episode replacement for Ultimate Doom. The "story" is a schlocky adventure with the real life mystery of the Dead Sea Scrolls and Abrahamic mythology sprinkled on top. Emphasis is on varied, approachable gameplay with anything from puzzle, stealth, horror, to light slaughter.

Neptunian Nightmare is a vanilla mapset and partial conversion for The Ultimate Doom (-complevel 3). It's an atmospheric romp heavily inspired by the Doom Bible and its associated prototypes, as well as Team TNT's TNT: Evilution and Icarus: Alien Vanguard.

Shadows is a very personal tribute to Death Bear's mapping origins and the journey they've been on the last four years. Shadows is a Vanilla Limit-Removing megawad, with Episode 1 inspired loosely by Knee Deep in the Dead. Each of the episodes follow similar themes as the original, with some personal flavor and some added twists.

Nostalgia Zero is a set of 36 maps in CL3 for The Ultimate Doom. This WAD uses exclusively vanilla textures and vanilla limits, with the target source port being Chocolate Doom. In terms of gameplay and level design it’s much closer to the IWAD than either of the Nostalgia WADs, though it does sometimes dip it’s toes into more modern tropes.

Cramunhão is a tribute to John Romero's Sigil. It replaces the 4th episode of The Ultimate Doom. Inspired by the works of John Romero on Sigil, it started out as a single maps contest emulating the mechanics of Sigil, but ended up evolving into a full episode community project. It has contributions from well known mappers such as Daniel (NeoDoom, Final NeoDoom) and Deadwing (Ozonia, Moonblood), just as newcomers like Sca, who has made his first map ever for this mod (and also one inspired in the hospital his first son was born, at that very day).

The demons came and the marines died...except one. You are the last defense against Hell. Prepare for the most intense battle you’ve ever faced. Experience the complete, original version of the game released in 1993, now with all official content and Episode IV: Thy Flesh Consumed. A remaster of Doom made in the KEX Engine, community-published mod support, original midi soundtrack or the modern IDKFA version by Andrew Hulshult, Improved performance with multithreaded rendering, BOOM source compatibility, accessibility options and translated into eight new languages.

It's a short map (5-10 minutes) inspired by E4M1. The visuals are kept minimal to stay true to the spirit of the original map.

A replacement for Episode 2 of The Ultimate Doom, with nine maps made in vanilla format using primarily stock resources.

"Le Gars Qui A Fait Doom" Level Collection is a series of 8 new Ultimate Doom maps for Limit Removing ports. They come in all styles and colors, and all of them are more or less inspired by John Romero, whether it's his old IWad maps, his modern offerings (SIGIL and its sequel), his other games, or even his real life. You can play each of these maps in any order you fancy, as there's no clear theme or difficulty order. Each wad can be played standalone, à la Master Levels, and some of them contain new textures and resources.

A map with the general theme of quake areas mixed with some sand areas

The project was designed to be a creative exercise in building levels around the original map titles for all 36 maps of the Ultimate Doom with an increasing emphasis on creating challenging but enjoyable maps that will even given experienced veterans a stern test (Especially for an Ultimate Doom megawad and especially so for episodes 3 and 4). All maps are built to a limit removing (complevel 3) format and are beatable from a pistol start, difficulty setting are included, but some may need a little refinement to pitch the difficulty with more precision. Co-op starts are included but anything beyond this will be patchy and dependent on the author who made the map.

Classic E1 replacement

This is a Boom compatible megawad replacement for The Ultimate Doom. It features 4 episodes with 9 levels each all themed in the vein of the original game. The levels are all levels that Chris Hansen has released either solo or as part of projects over the past 25 years. There are also a couple of new levels to fill in the gaps. "Hell's Bane" is oldschool Doom with a few Boom tricks behind the scenes.

Dark and Moody vanilla-compatible E1 replacement for The Ultimate Doom.

Ultimate Doom episode with 9 levels which run in episode 4

A 4 episode ultimate doom megawad containing 36 maps. Most are loosely based on the original ultimate doom levels but with unique layouts and gameplay, the maps are inspired rather than being direct remakes. Difficulty is fairly average, later levels should provide a decent challenge without getting frustrating or tedious.

2022ado is a Boom/MBF compatible megawad (seriously a mega megawad) for the Ultimate Doom. It is a tribute to the original 2002ado released 20 years ago but with all new maps and music. The megawad has taken over 5 years to create.

A community made Episode 4 replacement for Ultimate Doom, sequel of the highly acclaimed and cacoward runner-up Deadly Standards episodic series. This time the classic stock assets theme got a rough deviation to more new assets, taken mostly from Alpha Doom and Romero dump of unused assets, as well as some other sources like Doomer Boards: Earth Ends and Ghostbusters Doom. Fight a terrifying world of a hell (on Earth?) that you never experienced before! Behold, the horrors of bureaucracy in a corporate world where anonymous towns are dominated by brutalism!

Experimental mod for Ultimate Doom. Doomguy has dementia. The Thing you can’t Defeat lets you replay the first episode of Ultimate Doom as it slowly morphs into a confusing and demented nightmare. This WAD was HEAVILY inspired by the WAD “Doom but somethings not right” and the album “Everywhere at the end of time” by The Caretaker.
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