《The Plutonia Experiment》是一款於 1996 年發行的官方《Doom II》內容模組(Mod),提供一套獨立的 32 個關卡戰役。遊戲核心是經典的第一人稱射擊體驗,玩家需在被惡魔佔領的研究設施中,獨自對抗強大的地獄守門人,以阻止次元之門的災難性後果。此模組以其極高的挑戰性著稱,強調快速移動、資源管理和極度嚴苛的戰鬥設計,是為尋求硬核射擊體驗的玩家所設計的內容包。
","tokens":{"input":2739,"output":137,"total":2876}}這款作品是於 1996 年發布的官方獨立修改包(IWAD),專為經典的第一人稱射擊遊戲《Doom II: Hell on Earth》設計。作為《Final Doom》合輯的一部分,它與《TNT: Evilution》同步推出,提供了基於既有引擎和機制的、經過精心策劃的全新體驗。此內容包的核心吸引力在於,它在玩家熟悉的、快節奏的射擊框架內,帶來了 32 個關卡組成的、極具挑戰性的戰役。
\n此體驗的敘事核心圍繞著在地獄首次入侵地球後,人類採取的絕望措施。全球政府為防止未來入侵,重建了 UAC,目標是開發用於封閉維度傳送門的尖端技術——量子加速器。在一個秘密研究設施中進行的實驗起初看似成功,直到一場大規模、協同的惡魔攻擊壓倒了設施。儘管成功關閉了七個傳送門中的六個,但設施最終淪陷,只留下一個由一位被稱為「守門人」(Gatekeeper)的古老強大惡魔看守的傳送門。玩家扮演的是距離現場最近的孤獨太空陸戰隊員,被命令單獨潛入被惡魔佔領的設施,在「守門人」利用最後的傳送門引發災難性高潮之前將其制止。整體氛圍是高科技設施被地獄力量腐蝕後,所帶來的極度孤立感和迫在眉睫的巨大威脅。
\n\n作為基於《Doom II》引擎構建的修改內容,其基本玩法忠於其根源:高速移動、壓力下的資源管理,以及對抗成群惡魔敵人的激烈競技場式戰鬥。這個特定的 32 關卡套裝,因其嚴苛的設計理念而在社群中聞名。遊戲重點強調精準的移動、戰略性的武器選擇,以及在複雜、通常是幽閉的關卡佈局中導航,這些佈局旨在最大化戰鬥遭遇的強度。
\n\n此內容包的主要區別特徵在於其難度分級和關卡設計哲學,它強調持續不斷的敵人配置和緊湊的戰鬥場景。與該時代的其他擴充內容不同,此體驗通常要求玩家從一開始就精通進階移動技巧並維持高效率的戰鬥水準。關卡設計精巧,迫使玩家必須不斷調整戰術,以應對守護最終目標的惡魔抵抗力量不斷升級。
\n\n此內容可在 PC 平台(透過微軟 Windows)上運行,通常需要透過相容層或原始引擎環境。需要注意的是,此版本是一個完整、自給自足的體驗,作為官方 IWAD 打包發布。除了其最初的 32 個地圖結構外,它不包含任何額外的可下載內容(DLC)或擴充內容。自 1996 年首次發布以來,它已獲得一次重製版,確保了它在現代系統上的持續可玩性。
\n\n雖然它作為一個獨立體驗運行,需要《Doom II》引擎結構來啟動,但它本質上被歸類為一個修改包。它沒有引入新的角色模型或完全脫離其所利用的基礎遊戲結構的引擎功能。其價值主張完全集中在 Casali 兄弟精心打造的獨特、高難度關卡設計上。
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Every effort has been made by the nation's top scientists to close the seven interdimensional Gates of Hell, but one portal remains open. Alone, you must infiltrate the ravaged base, defeat the demon Gatekeeper, and seal the last Hell portal before the undead take over the world. A remaster of The Plutonia Experiment made in the KEX Engine, community-published mod support, original midi soundtrack or the modern IDKFA version by Andrew Hulshult, improved performance with multithreaded rendering, BOOM source compatibility, accessibility options and translated into eight new languages.

Plutonic Visions is a 22 map wad for The Plutonia Experiment. Features mostly very short, action packed maps inspired by Plutonia's first two episodes, with some longer ones inspired by the final third sprinkled in for good measure.

OBZEN is a set of 32 limit removing CL4 maps for the Plutonia IWAD. These are short maps with low monster counts (100 or less, unless playing co-op) with a heavy emphasis on high difficulty, evil traps, and hard fights.

Yay BMO is a collection of 6 maps in total of past ideas and solo maps. Maps are all 5 minutes or under, but are decently challenging so they might take a few attempts.

Doomguy's got swamp ass from going through all the other "-onia"s and needs relief. That's it. That's the story. It is a set of eleven bite-sized vanilla maps using PLUTONIA.WAD.

This episode comprises five Plutonia maps which were originally submitted to FDTWID, mostly dating back to 2017. They include some balancing and progression changes to better tie them together as a standalone set.

Plutonia Revisited Community Project 2 (PRCP2) is a continuation in the series of Plutonia-inspired megawads. During Plutonia 3's development, there were a handful of great maps that didn't quite fit in a Plutonia 3 megawad but would fit great in a PRCP megawad. So PRCP2 was started! PRCP2 is not as classic as PRCP or Plutonia itself, but we dare say the spirit is very Plutonian and fun to play.

6 relatively short maps for Final Doom: The Plutonia Experiment

Nuclear Chunks is a limit removing Plutonia WAD with 6 decently sized maps. There is also a Map08 containing what I had made of Map07 before I lost my way with the project (the actual Map07 in the wad is a simple "The End" bookmark style map). Each map has a distinct style from each other and was limited to using a 32 grid size for linedef and things placement, similar to my favourite Eternal mapset (though allowing myself rotation for a bit of flexibility. Map06 breaks the grid a bit and Map08 a lot). Testing is done using mostly Crispy with DelphiDoom using the voxel pack to help with thing placement.

Urania (URANIA.WAD) is a megawad that contains 32 new levels by riderr3. The megawad features difficult gameplay based on the style of The Plutonia Experiment, but maps are mostly larger, often with non-linear progression and heavy opposition.

Plutonia 1024: The Plutinya Experiment is a megawad for The Plutonia Experiment and Boom compatible source ports that was released on March 8, 2015. In the vein of Congestion 1024 and similar projects, the playable area in the maps is restricted to 1024×1024 map units. The project was led by Jon Vail (40oz).

he Green Machine is a 12-level PK3 for Doom II that requires the GZDoom source port to play. It was the second mapset created by speedrunner Andrea Rovenski (Cyberdemon531), and features such additions as decorate monsters, 3D floors and scripted events. Released in November 2014 as part of her continuing SecretDoom series, The Green Machine features medium to hard maps, with improved atmosphere and level design over her initial offering, Disrepair.

4 maps for Plutonia.

A mod for Final Doom: The Plutonia Experiment, that adds new maps which ramp up the difficulty

Combat Shock (C-SHOCK.WAD) is a four level mapset for The Plutonia Experiment and a limit removing source port, uploaded to the idgames archive in December 2011, by Daniel Jakobsson (dannebubinga).

3 very much Plutonia-inspired maps

Plutonia: Revisited Community Project is a 2011 megawad that contains 32 new levels, made by members of the Doomworld community. It is inspired by The Plutonia Experiment, and requires it to play. It was one of the winners of Doomworld's Cacowards for 2011.

A first wad from B0S (Best Of Survivors) clan. The B0S clan has sent you on the task to find out what happened to "Object 33", with which the contact has been lost. It is located in remote district of the Central America so be prepared for a tough way.

Plutonia 2 is a 32-level megawad for The Plutonia Experiment as an unofficial sequel. After being in development since 2000, it was released on December 31, 2008. At the 2009 Cacowards it was declared one of the winners and understandably also received the Mordeth award.