Rainbow Islands: The Story of Bubble Bobble 2 er et klassisk arkade-plattformspill fra 1987, hvor du må redde øyboere forvandlet til drager ved å samle edelstener over ti øyer. Kjernemekanikken involverer å fange fiender i bobler og sprekke dem, ofte ved hjelp av regnbuer som er sentrale for progresjon. Spillet blander rask plattforming med puslespillelementer og har blitt utgitt på mange eldre konsoller og datamaskiner, samt en nyere remaster.
","tokens":{"input":2488,"output":138,"total":2626}}Fortellingen sentrerer rundt to hovedpersoner som legger ut for å redde innbyggerne på Regnbueøyene. Disse øyboerne har blitt magisk forvandlet til Boble-drager av den onde Skygge-sjefen (Boss of Shadow). For å få alle tilbake til normalen, må heltene reise gjennom de ti distinkte Regnbueøyene, samle essensielle store edelstener og speil som er spredt rundt i nivåene, før de konfronterer den endelige antagonisten.
\n\nSom et plattformspill med sterke puslespanter, innebærer spillsløyfen å navigere i nivåer fylt med fiender og hindringer. En sentral mekanisme involverer bruken av en unik metode for å fange motstandere. I stedet for direkte angrep, må spillerne fange fiender inne i midlertidige bobler. Når en fiende er innesperret, må spilleren sprekke boblen, ofte ved å hoppe på den eller bruke miljøinteraksjoner, for å eliminere trusselen.
\n\nEt nøkkelelement som skiller denne oppfølgeren, er introduksjonen av regnbue-magi. Å fullføre nivåer og samle gjenstander fører ofte til at regnbuer dukker opp, noe som er integrert i progresjonen og poengberegningen. Å mestre timingen og plasseringen av disse regnbueeffektene er avgjørende for suksess.
\n\nSpillet blander rask plattforming med strategisk boblehåndtering, noe som skaper en særegen utfordring som krever både raske reflekser og gjennomtenkt posisjonering. Progresjonssystemet er direkte knyttet til innsamlingen av kraftige artefakter – de store edelstenene og speilene – som er nødvendige for å fremme historien over de forskjellige øy-miljøene.
\n\nDenne hovedspillopplevelsen tilbys uten nedlastbart innhold (DLC) eller utvidelser. Selv om det har blitt utgitt én remaster siden debuten, forblir kjerneinnholdet konsistent med den originale arkadeutgivelsen fra 1987.
\n\nDenne tittelen har et bredt historisk utbredelsesområde, og har dukket opp på plattformer som Arkade, ZX Spectrum, Amstrad CPC, Commodore C64/128/MAX, Amiga, Atari ST/STE, og TurboGrafx-16/PC Engine, inkludert en CD-ROM-versjon for stasjonssystemet. Det har også blitt tilgjengelig på PC (Microsoft Windows).
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Rainbow Islands is an action game released in 1987 by TAITO. A sequel to Bubble Bobble in which Bubby and Bobby, having returned to their human form, travel the Rainbow Islands using their rainbow magic to rescue the villagers from the clutches of the Boss of Shadow. Rainbows can be used in various ways, like attacking enemies or as platforms to jump on. This game includes the updated Rainbow Islands Extra, featuring altered difficulty etc.

This is an updated version of Rainbow Islands, the sequel to Bubble Bobble, taking the form of a platform game where the player must ascend through vertical levels that are slowly sinking into the ocean. The objective of the source material is to reach the top of each level, taking out any enemies in the way by firing magical rainbows that can trap or eliminate foes as well as providing bridges for the player to walk on. Rainbows remain onscreen for a short amount of time but can be ?broken? by the player if they jump on them. Once broken, the rainbow will fall off the screen, taking out the first enemy it touches. The game also features a pleasing bonus item system where dispatched enemies leave behind items of food that have varying point values and power-ups that have a range of helpful effects. The major feature of this re-interpretation is shifting the entire game away from traditional controls by implementing a global touchscreen control system which radically alters the way in which the game plays. The game is also displayed across both screens of the DS. Rather than being fired by a button press, rainbows are now drawn directly onto the gameplay area using the stylus and movement is executed by dragging the player?s character around the levels. The objective is still to reach the top of the level, but the time limit has been extended to account for the player being unable to move and use rainbows simultaneously. Rainbows are now broken by pressing the stylus onto them.

A Java Legacy Mobile Port of "Rainbow Islands: The Story of Bubble Bobble 2"

Rainbow Islands: Putty's Party is an Action game, developed by DigitalWare and published by MegaHouse, which was released in Japan in 2000.

The European/Australian Master System port of "Rainbow Islands" contains a bug that crashes the game after Level 7, sending the player back to the title screen. If the level select code is used to access Level 8, the same glitch occurs at the end of that level completely preventing the player from seeing the ending. The Brazilian version has fixed this bug. The basic premise of the game is that each level is an island which is slowly sinking into the sea. The player must therefore get to the top of each level, by jumping on platforms and making use of the game's most distinctive feature: the ability to produce solid rainbows, which are used both as platforms to stand on, and as a weapon.

Released in Europe and Australia, this version is different from the alternative Japanese and North American NES version and plays more like the original arcade game.

Rainbow Islands Extra is a strange update to Rainbow Islands: The Story of Bubble Bobble 2, released by Taito for arcades in 1988. Although it offers a port of the original Rainbow Islands, the default option is the "extra" mode, in which all the cute and colourful enemies found in the original game are replaced with enemies found in Taito's shoot-'em-up series, Darius. The story for both modes is the same: Bubby's friends have been captured and turned into Bubble Dragons by Super Skull Monsta, and Bubby needs to save them by destroying the Super Skull Monsta's minions with rainbows and collecting Little Diamonds to get Magical Mirrors needed to break the spell.

This Port of Rainbow Islands released in North America and Japan includes different level layouts and game mechanics compared to the original arcade release. It also includes an island based on "KiKi KaiKai" as a replacement for Magical Island.