1999년에 출시된 이 메인 게임은 복잡한 맵에서 오직 순수한 실력으로 경쟁하는 고강도 1인칭 슈팅(Shooter) 경험을 제공합니다. 별도의 스토리라인 없이, 플레이어는 용병이 되어 용암 지대와 위험 요소가 가득한 전장에서 다른 전사들을 상대로 끊임없이 전투를 벌여야 합니다. 핵심은 빠른 이동 속도, 정확한 조준, 그리고 맵 컨트롤을 통해 아이템을 확보하며 상대를 제압하는 것입니다. 리로드나 체력 회복 같은 요소가 없어, 오직 기계적인 숙련도만이 승패를 가르는 것이 특징입니다.
","tokens":{"input":2393,"output":152,"total":2545}}1999년 말에 출시된 이 타이틀은 플레이어를 즉시 잔혹하고 고강도 전투 시뮬레이션 속으로 몰아넣습니다. 생존은 전적으로 반사 신경과 공격성에 달려 있습니다. 이 게임의 전제는 최고 수준의 전사들이 정교하고 적대적인 아레나에서 서로 맞붙는다는 것입니다. 복잡한 서사는 존재하지 않으며, 환경 자체가 적대자 역할을 합니다. 끔찍한 풍경, 베일에 싸인 심연, 그리고 용감한 전투원들의 한계를 시험하는 용암 웅덩이와 같은 환경적 위험 요소들이 가득합니다.
\n핵심 경험은 끊임없이 이어지는 빠른 속도의 1인칭 슈팅으로 정의됩니다. 플레이어는 적을 제압하고 제거하기 위해 움직임, 무기 조작, 맵 지식을 숙달해야 합니다. 분위기는 순수한 경쟁으로, 아레나를 지배하는 것이 유일한 목표입니다.
\n게임플레이 루프는 지속적인 교전 중심으로 이루어집니다. 플레이어는 복잡하고 다층적인 맵을 탐색하며, 적을 추적하는 동시에 무기 획득, 체력 및 방어구 업그레이드를 끊임없이 찾아야 합니다. 성공을 위해서는 정확한 조준 능력과 다양한 사거리에서 무기가 발휘하는 효과에 대한 이해가 필수적입니다.
\n이 게임은 대본화된 서사 임무보다는 플레이어 대 플레이어(PvP) 교전에 중점을 둔 아레나 전투를 강조합니다. 이러한 설계 선택은 모든 경기가 다른 전투원들과의 역동적인 실력 테스트가 되도록 보장합니다.
\n\n이 게임을 정의하는 특징은 순수한 실력 기반의 멀티플레이어 액션에 대한 헌신입니다. 당시 다른 슈팅 게임에서 흔했던 재장전 메커니즘이나 체력 재생과 같은 요소를 제거하여, 플레이어가 맵 컨트롤과 아이템 획득에 전적으로 의존하도록 강제합니다. 이동 속도와 반응성은 경험의 중심축이며, 플레이어에게 높은 기계적 숙련도를 요구합니다.
\n\n이 메인 게임은 PC (Microsoft Windows), Linux, Mac, PlayStation 2, Xbox 360을 포함한 광범위한 플랫폼에서 이용 가능했습니다. 이 핵심 타이틀에는 별도의 다운로드 콘텐츠(DLC)는 포함되어 있지 않지만, 아레나 경험에 새로운 콘텐츠를 추가하는 공식 확장팩이 하나 출시된 바 있습니다.
\n\n배경은 최대의 충돌을 위해 설계된 다양하고 종종 위험한 전투 무대들로 이루어져 있습니다. 분위기는 게임 세계 내에서 벌어지는 검투 시합의 높은 위험도를 반영하여 강렬하고 용서가 없습니다. 모든 환경은 전장이자 동시에 위험 요소로 구성되어 있습니다.
","tokens":{"input":2585,"output":719,"total":3304}}Strong Violence

Devotion is a partial conversion of RatArena to Quake III Arena.

It's the real deal: Quake 3 in full VR. This port brings the frantic action of Q3:Arena to Virtual Reality. Another Id-software classic brought to VR by Team Beef & Friends. Features: Frantic Single Player Campaign Multiplayer in local wifi or online Dedicated VR-only servers Intuitive Weapons Selection Fully Tracked Weapons features additional mappacks via companion app 4 maps inlcuded, you can jump into action right away. Unique Quest Home enviroment included (by Robyer1) Use the Companion App for streamlined hd mod and mappack installation. The app is in "unknown sources". Use it to change your player name as well.

Far across the Dead Sea, beyond the shores of white sand are The Dragon's Teeth--heartless mountains consumed by cold howling winds and separated by valleys of icy fog. Nestled deep within is a small rocky pinnacle upon which rests the palace of The Guardian, the architect of the Vault of Knowledge. For centuries people have visited the Guardian hoping for blessings and the chance to take the Trial of Knowledge but few have been granted the wish. After many wars and natural disasters the location of The Guardian eventually slipped from people's memories and was lost forever from maps. Only legends remain telling of the trial and the strange machines that seem to crackle with the power of the skies. For years you have dreamt of finding the Vault and gaining the treasure of the ancients but the mountain paths have just led you round in circles. One day, while searching the northwest mountain peaks, you discovered a hidden trail marked with small piles of stones covered in unusual symbols. Something looks familiar and you suspect you have seen these symbols before in ancient books, but your memory is fading and you are not sure anymore. After days of walking past countless marker stones, the trail eventually descended from the higher peaks towards a misty valley. Far off in the distance you could see a small hill with what seemed to be a man made structure on the top but you will need to get closer to find out. The trail leads down into a dense forest shrouded in a thick miasma that chills you to the bone. The boughs creak and groan but there is no wind, just the fog blocking out the light above. Several days pass and eventually the winding trail leads upwards again, out of the mist. You stand before a small ornate building with glass on all sides. You enter the main door...


Bid For Power is a total conversion for QuakeIII that plays nothing like the original game. Players take control of Ki-powered superheros and battle it out in a mostly aerial fight. The game is highlighted by the work of a great art team and an original style, and the gameplay is extremely fast paced. BFP started out as a Dragonball Z game, and neared completion as one. We ran into legal problems and had to repopulate the universe with original things. This delayed us quite a bit, but we ended up with a population of unique and cool characters to play. If you are new to the game be prepared to have a difficult time finding a server. We had about 30 people playing at a time for about a year or two, but it has mostly died out. BFP has also been heavily modified by several different groups using the scripting system, so you may run into compatibility issues. BFP is no longer under development.

Based upon the Quake III Alliance code base, Loki's Revenge CTF is an Offhand Grapple All-Weapons CTF modification for Quake III Arena made as a tribute to Quake 2 Loki's Minions CTF.

PainKeep Arena is a "Mission-Pack" designed for use with the registered version of Quake III Arena. PainKeep Arena not only offers brand new weapons, but also rich environments packed with tons of new sounds, new special effects, great new features, and lots of surprises.

Generations Arena is the "ultimate tribute" to ID Software, as it combines play styles and characters from all games previous to Quake III's release, such as Doom, Wolfenstein, and both Quake 1 and , combining them all into one giant multiplayer mod that pits characters from all those games in Quake III style arenas.

The Dark Conjunction is a Single-Player Total Conversion for Quake 3: Arena that is inspired by the works of H.P. Lovecraft.

The idea is that each bullet counts for a lot, but that doesn't mean you shouldn't pump them full of as many bullets as you can spare; they'll get a chance to shoot back before they die if you don't finish them off. Cover actually means something, it's better to make sure there's a pillar or a desk near by to duck behind, especially if you have to reload or bandage yourself. Combine that with the ability to strafe, ramp, ladder, and double jump and you've got yourself one hell of a good time.

DeFRaG is a free software modification for id Software's first-person shooter computer game Quake III Arena (Q3A). The mod is dedicated to player movements and trickjumping. It aims at providing a platform for self-training, competition, online tricking, machinima making, and trickjumping. Hence it constitutes an exception among other Q3A mods. The mod includes a variety of features—timers and meters, ghost mode, cheat prevention and learning tools. Specially designed maps are provided that will rely on the player's movement abilities to be completed up to the finish line, while standard Q3A maps and Capture the Flag (CTF) fast captures are supported as well. Furthermore gamespace physics from both the original Q3A and the Challenge ProMode Arena (CPMA) mod are supported. The modification was released to the public in ca. September–October 2000. In 2002 DeFRaG was selected as "Mod of the Week" at Planet Quake.

Quake 3 Rally, also known as Q3Rally, is an open-source combat racing game on the ioquake3 engine, turning the classic Quake 3 into a racing shoot 'em up with many arena and racing gamemodes. Along with a plethora of mods, online support is also available. Q3R is very similar to the Half-Life Rally mod.

In a star system far from Earth, there is intelligent life. Driven by conquest, a race more advanced than Humans - and far more brutal - has waged a war against all sentient beings. They will destroy anything in their path, as they have done for thousands of years. The OVERLORDS, a bloodthirsty race bent on power and destruction, have annihilated every inhabited planet in their wake. Sidrial, one of the last planets standing, is the last outpost between Earth and the Overlords. With most of Sidrial destroyed, a new breed has risen to fight back against the tyrants. As the Sidrilian Rebel Forces fight back and struggle to join with others against the OVERLORDS, new alliances will be forged and the future of entire galaxies will depend on their success. In Sidrial, you make your escape from some sort of prison that seems to be devoid of life.

Threewave is a remake of the namesake mod for Quake III Arena, featuring other gamemodes like Rune Free-for-All and Capture-Strike. Much of its content was later added to Quake Live.

Quake III Revolution features several elements adopted from Team Arena, along with a more mission-based single-player mode. It features split-screen multiplayer for up to 4 players, but lacks online play.

Remake of Weapons Factory on the Quake III engine.

Never before have the forces aligned. United by name and by cause, The Fallen, Pagans, Crusaders, Intruders, and Stroggs must channel their power into an allied operation where teamwork is the only method of mass destruction. Four distinct games test each troop's synthesis and strength to exacting degrees. Cooperation is the only course of action, and war, the only alternative. Soldiers once alone in their struggle, now face the Arena as one.


Challenge ProMode Arena is a competition-oriented gameplay overhaul mod for Quake III Arena.

All the goodness of Rocket Arena 2 and much much more. Rocket Arena 3 will redefine what a mod can and should be, going beyond simple gameplay and map additions and adding to the core engine itself. Thanks to the power of client side code in Quake 3, a huge number of features never before thought possible will now take Rocket Arena 3 to that next level. Welcome to the next generation of Rocket Arena, and the next evolution of Quake.
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