Medieval II: Total War एक ग्रैंड स्ट्रेटेजी गेम है जो 1080 से 1530 के मध्ययुगीन काल पर केंद्रित है। इसमें टर्न-बेस्ड रणनीति (साम्राज्य प्रबंधन) और बड़े पैमाने पर, रियल-टाइम सामरिक लड़ाइयों का मिश्रण है, जहाँ आप 10,000 सैनिकों तक को नियंत्रित करते हैं। आप कूटनीति, धर्म और युद्ध का उपयोग करके यूरोप, मध्य पूर्व और उत्तरी अफ्रीका में अपना शासन स्थापित करने का प्रयास करते हैं। यह गेम क्रूसेड और अमेरिका की खोज जैसे ऐतिहासिक युगों को कवर करता है। यह पीसी, मैक और लिनक्स पर उपलब्ध है और इसमें एक विस्तार पैक शामिल है।
","tokens":{"input":2338,"output":153,"total":2491}}The content of this game is suitable for persons aged 16 years and over only. It contains: Realistic looking violence

INSULARIS DRACO is an overhaul of 2014’s Invasio Barbarorum II: Conquestu Britanniae. The setting of our main campaign: North-Western Europe, 452 AD. From Pictland in the North to the Alps in the South, from Ireland in the West to Jutland in the East.

Medieval II brings Total War's compelling mix of massive real-time battles and intricate turn-based strategy to iPhone and iPad. Set across three continents during the turbulent Middle Ages, spectacular conflicts and scheming rivals line the path to power as the great kingdoms of the medieval world vie for supremacy. Be it through diplomacy or conquest, trade or subterfuge, you must secure the resources and loyalty required to rule an empire from the shores of Western Europe to the sands of Arabia.

Dei Agminum (Armies of God) is an ambitious mod project aimed at becoming the premiere Medieval II Total War Crusades mod. Its origins can be traced back to the Broken Crescent Submod "Jersualem Rising". It will use the Crusades campaign from Kingdoms as a base but will in time morph into its own distinct entity. For now I will concentrate on revamping the Crusades campaign through this mod. This will include renaming existing units, settlements and factions with their historical names, introducing historically accurate buildings and new units and completely remaking unit art/UI (models, textures, banners, screens and etc.) and introducing other assets.

Tsardoms: Total War is a total modification for M2TW Kingdoms set in late middle ages, featuring a campaign centered on Italy, Balkans and Asia Minor. The reason we decided to make a mod like this is, firstly because we are familiar with the history of the region, and secondly (and most importantly) because this part of the world has pretty much been ignored by TW games and mods and we thought it would be fun to play and learn from it.

Lucium Total War is a mod for Medieval II: Total War that transforms the game into a 18th-century experience. It features two campaigns: one set in Europe and another in South America. The mod aims to immerse players in the pike and shot era with the emergence of line infantry, offering a wealth of historical context and unique gameplay mechanics.

Westeros: Total War is a total conversion mod for the game Medieval II: Total War. It transforms the game into a Game of Thrones-themed experience, allowing players to control various factions from the series and battle for control of Westeros.

Divide and Conquer (DaC) is a extensive mod for Medieval II: Total War, set in the world of Tolkien's Lord of the Rings. It builds upon the Third Age: Total War mod, expanding and refining various aspects of the gameplay, including factions, units, and campaign mechanics.

This mod is about the Middle Ages in the Iberian peninsula. It includes a total of 24 factions and four campaigns on different periods.

Thera gives M2TW players a breath of fresh air by providing them with a whole new strat map portraying a whole Other world which has it's own mysteries buried in the shadows of time. Thera contains a tempting package of 21 new factions never seen or heard before which includes factions like Romano, Mythical, Chivalric, Post renaissance factions. In addition it gives new battle models and strat models to characters and agents in the game which are graphically supreme and better suited to the world of Thera.

Third Age: Total War is a total conversion modification for the PC-game Medieval II: Total War by Sega that brings the world of Middle-earth. It changes the map of Europe, North Africa and the Middle East to an extensive historically accurate map of Middle-earth as it was in the Third Age, while retaining the turn-based strategic gameplay and real-time battles of the original.

A combination of bug fixes, many small mods, better AI and AI armies, more provinces, graphical improvements and many other campaign and battle map changes. The whole game offers now a much greater challenge!

Broken Crescent is a M2TW total conversion modification centered on the Middle East starting from 1174 and concluding in 1300. Featuring a gorgeous new campaign map spanning from Anatolia to India, Broken Crescent allows you to take control of over 18 brand new factions all complete with over 300 new artistically crafted warriors ready to do you bidding!

Medieval II: Total War Kingdoms is the official expansion to last year's award-winning Medieval II: Total War, presenting players with all-new territories to explore, troops to command, and enemies to conquer. Kingdoms is the most content-rich expansion ever produced for a Total War game, with four new entire campaigns centered on expanded maps of the British Isles, Teutonic Northern Europe, the Middle East, and the Americas. In Medieval II, you were only given a tantalizing glimpse of South America, but in Kingdoms, vast tracts of land in both North and South America have been opened up for you to conquer. All-new factions from the New World are also now fully playable, including the Aztecs, Apaches, and Mayans. Along with the new maps in the Britannia, Teutonic, Crusades, and New World Campaigns, there are 13 new factions to play, over 110 units to control, and 50 building types, adding up to 80 hours of new gameplay. Kingdoms also offers new multiplayer maps and hotseat multiplayer, a first for the Total War series, allowing you to play one-versus-one campaign games on the same computer.