Jeu de tir à la première personne (FPS) de 1997, Quake II vous plonge dans une guerre intense contre les Strogg, une force extraterrestre militarisée et biomécanique. Le gameplay repose sur des combats rapides, l'exploration de niveaux complexes et l'utilisation d'un arsenal varié, allant des armes balistiques aux technologies énergétiques. Vous devez gérer vos ressources tout en progressant dans des environnements industriels sombres. Le jeu propose une campagne solo solide et a bénéficié de plusieurs extensions et remasters, assurant sa présence sur de multiples plateformes depuis sa sortie initiale.
","tokens":{"input":2280,"output":140,"total":2420}}Ce jeu de tir à la première personne (FPS) est un titre fondateur, lancé initialement en 1997. Il est accessible sur une large gamme de plateformes, incluant PC (Microsoft Windows), Linux, Xbox 360, PlayStation, Amiga et Mac. L'expérience centrale repose sur des combats intenses et rapides contre une force militaire extraterrestre technologiquement avancée, connue sous le nom des Strogg.
\nLe scénario place le joueur dans la peau d'un soldat hautement entraîné, déployé pour infiltrer le monde natal de l'ennemi et stopper leur chef, le Makron. L'ambiance est marquée par des environnements industriels sombres, des éléments d'horreur de science-fiction bruts, et un sentiment d'urgence constant à mesure que vous progressez en territoire ennemi.
\nLa boucle de gameplay s'articule autour de la navigation dans des niveaux complexes, souvent labyrinthiques, de la découverte de secrets et de l'engagement dans des fusillades permanentes. Les joueurs disposent d'un arsenal varié, allant des armes balistiques classiques aux technologies expérimentales basées sur l'énergie. La gestion des ressources – munitions et santé – est essentielle pour survivre face à des forces écrasantes.
\nUne caractéristique déterminante de ce titre est l'accent mis sur la vitesse et la réactivité des mouvements, permettant aux joueurs de traverser rapidement les environnements tout en maintenant des affrontements à haute intensité. La conception des niveaux intègre souvent de la verticalité et des chemins interconnectés, encourageant l'exploration parallèlement à la confrontation directe.
\n\nBien qu'il partage la perspective à la première personne commune au genre, ce jeu a établi une identité distincte grâce à la conception spécifique de ses ennemis et à son cadre. Les Strogg sont représentés comme des entités biomécaniques, mélangeant chair et métal, ce qui influence fortement le style visuel et les types de défis présentés au joueur. De plus, le jeu propose une campagne solo robuste qui constitue le foyer principal du contenu de base.
\n\nAu-delà de la campagne principale, les joueurs peuvent explorer du matériel supplémentaire. Le jeu a bénéficié de deux packs d'extension officiels, offrant de nouveaux scénarios et défis basés sur les mécaniques fondamentales. Il existe également trois contenus téléchargeables (DLC) qui étendent davantage l'expérience.
\n\nLancé à l'origine en 1997, le jeu a fait l'objet de multiples itérations et portages au fil des ans, assurant sa disponibilité sur plusieurs générations de matériel, y compris les systèmes modernes compatibles comme la Xbox 360.
","tokens":{"input":2470,"output":678,"total":3148}}High level animated violence

The Back to Base(Q2)ics Jam 1 Mission Pack contains 16 brand new maps, each with their own story intermission and offering hours of gameplay. There is also an expansive hub map containing a secret level and a boss map, bringing the grand total to 18.

A short expansion, featuring a hub level and several new maps where each boss encounter is more than just shooting a bullet sponge.

The God of flesh and desire has such sights to show you. But in order to be granted that privilege, he demands tribute in form of good suffering. He has graciously given Map-Center's community time to create a Strogg inspired torture maps worthy of his magnificence. Featuring seven new maps, a hub level, final boss and several intermissions.

Mappers were given 48 hours to make a combat focused level. No fancy textures. No lighting. No detailing. Just pure gameplay. It features multiple unique combat scenarios, a hub map and a boss fight.

A hybrid of ideas and gameplay mixed together in a brand-new campaign for Quake 2. Be warned though, it's a little biased towards the old school way of playing.

1st Prototype Speedmapping Map Jam for the Quake 2 Remaster, focusing on an open ended "space station" theme, hosted by the Map-Center Discord server.

The first ever Single Player Map Jam for the Quake 2 Re-Release, hosted by the Map-Center community. Featuring nine new maps in the N64 theme, a hub level, and a final boss, as well as custom pre-rendered cutscenes.

Shades first ever released Quake 2 singleplayer level - only 25 years later!

You are humanity's last hope to stop the Strogg, a hostile alien race waging war against Earth. Play this military sci-fi FPS, now upgraded for modern platforms with improved visuals, new campaign content, online multiplayer/co-op, and more.

This special release of Quake II includes the 3 shareware levels, but with extensively reworked graphics and codebase to make use of Nvidia's ray-tracing technology in their contemporary GeForce RTX 20 series of graphics cards. Quake II RTX is a cutting-edge, ray-traced reimagining of the old school classic. Global lighting effects, including realistic reflections, refraction, shadows, ambient occlusion and global illumination are a result of the path-traced simulation of light.

To celebrate the 20th anniversary of the release of Quake 2 comes this singleplayer unit based on a side-mission to Stroggos!

Eternal War: Shadows of Light is a Christian-themed first/third-person shooter running on a modified Quake engine. Eternal War expands upon the gameplay formula of Quake by introducing additional features and playing modes. Mike's journey spans 17 levels, which can be completed either in single-player mode or in co-op with other players. There is also another game mode called Flood, which involves fending off waves of demons and sealing the gates through which they come. This is primarily a multiplayer mode, but it can also be played with friendly bots. The game's setting has strong medieval fantasy motives. The eight weapons at the player's disposal either come from a medieval arsenal (dagger, crossbow, sword) or are various holy spells like Smite and Trinity Blast which are powered by manna. Essentially, most weapons function similarly to those of Quake. However, each also has an alternate firing mode that can be toggled at any time. Alternate attacks deal more damage at the cost of increased ammo consumption. The monsters also have medieval fantasy designs, sometimes reminiscent of Heretic or Hexen. These include zombies, levitating necromancers and various humanoid fighters in medieval attire. Many of the enemies have special abilities and alternate attacks, making them even more dangerous. One special feature unique to Eternal War is the player's ability to pray, which allows Mike to regain full health. It is not possible to fight while praying, but the player is surrounded by an aura that will banish any demons that might try to attack him.

Standalone 3D first-person shooter running on Quake II's engine. Your mission is to defend the earth from the alien invasion and to discover the URF commanders secrets.

Classed based arena shooter/strategy hybrid for Quake II that pits aliens against humans. Draws many parallels to the Half-Life TC Natural Selection.

COOP or DIE is a cooperative Quake 2 mod that use the WorldServer technology for online gameplay : - Players account with name and password - Inventory, score and various stats saved - Master server - Interactions between Quake2 and a webchat - Modification of map entities (add, remove and modify monsters, items ...) - Persistance of death player body - A custimized HUD dedicated to coop with health, armor, distance and direction of other players

Jump is a mod for Quake II where instead of plain deathmatch and killing, the idea is to jump around various jump maps in the fastest possible time. There are all sorts of different jumps you need to pull off, from double and triple jumps to circle and ladder jumps. Quake II's equivalent of DeFRaG.

A Follow up to Koumei Satou's mod, Weird Comic Art, made for the original Quake. Weird Comic Art: The Athletic & Museum is a showcase of various artistic setpieces utilizing the capabilties of the Quake II engine.

This version of Quake II differs from the other releases by replacing most of the levels with new ones. Some of the levels have familiar themes or even re-create the original ones closely; however, new stages are dominant, tending to be significantly shorter than those of the PC version. This release also features additional graphical effects, such as lighting during gunfire. Multiplayer for up to four participants is included.

Quake II's spiritual successor to Team Fortress with jetpacks and grappling hooks; alternate classes, weapons and gadgets.

Zaero is an unofficial add-on to Quake II. The Strogg seemed to be defeated but now they are back. You are part of the elite fighter squadron Zaero and it's your task to battle the new Strogg Rebellion using 9 all-new weapons and various new special items. Zaero includes 14 levels and a large number of new enemies.
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