Jeu de rôle tactique sorti en 2003, ce titre vous plonge dans des combats au tour par tour sur grille, où le positionnement et la gestion du triangle des armes sont cruciaux. Il sert de préquelle aux événements d'un jeu ultérieur et fut le premier de la série à être lancé en Occident. Sa particularité réside dans son prologue didactique et la mécanique de mort permanente des unités, exigeant une stratégie rigoureuse à chaque affrontement sur le continent d'Elibe.
","tokens":{"input":2213,"output":115,"total":2328}}Le cœur du jeu repose sur des combats tactiques au tour par tour, se déroulant sur des cartes quadrillées. Les joueurs dirigent un ensemble varié d'unités, chacune possédant des classes, des armes et des statistiques uniques, afin d'atteindre des objectifs spécifiques, impliquant généralement l'élimination de toutes les unités ennemies ou l'atteinte d'un point désigné sur la carte.
\n\nLe succès dépend d'un positionnement minutieux, de la compréhension des avantages d'armes (le classique \"Triangle des Armes\") et de la gestion de la progression des personnages. Lorsque les unités s'engagent au combat, le jeu bascule vers un écran de bataille distinct où des animations se déroulent en fonction des statistiques des personnages et des modificateurs de terrain. Une mécanique centrale est la mort permanente (permadeath) : si une unité est vaincue au combat, elle est retirée définitivement du reste de la partie, ce qui confère un poids considérable à chaque décision stratégique.
\n\nL'histoire se déroule sur le continent d'Elibe. Elle se concentre sur le conflit entre le paisible Royaume de Lycia et les forces agressives et expansionnistes de la nation voisine de Bern. Les joueurs suivent principalement le parcours d'un jeune seigneur propulsé dans une guerre qui dégénère rapidement, passant de simples escarmouches régionales à une lutte à l'échelle du continent impliquant des dragons anciens et des histoires cachées.
\n\nCe titre a été développé à l'origine pour la console portable Game Boy Advance. Il est devenu jouable sur la console Wii U via son service de Console Virtuelle.
\n\nConcernant le contenu additionnel, cet opus principal ne propose aucun contenu téléchargeable (DLC) officiel ni aucune extension.
\n\nLa profondeur stratégique réside dans la gestion d'un large effectif d'unités déployables et l'optimisation de leur développement. Les joueurs doivent décider dans quels personnages investir des points d'expérience, équilibrant les combattants de première ligne avec des unités de soutien spécialisées comme les soigneurs et les mages. De plus, l'environnement joue un rôle crucial ; utiliser les forêts pour des bonus défensifs ou les hauteurs pour des avantages tactiques est essentiel pour survivre face à des forces potentiellement supérieures.
\n\nLes unités gagnent de l'expérience par le combat, montant de niveau pour améliorer leurs statistiques de base. De nombreux personnages ont également la capacité de promouvoir vers une classe plus avancée une fois un certain niveau atteint, débloquant de nouvelles maîtrises d'armes et des potentiels de croissance supérieurs. Cette personnalisation approfondie des personnages assure que chaque partie peut présenter une composition d'armée légèrement différente.
","tokens":{"input":2405,"output":828,"total":3233}}Medium level animated violence

The story follows a young promising Aukeman officer, Renair. Her job is to protect the border from bandits who attack civilians. Whilst doing her job, she finds herself fleeing the country, getting deeper into a plot that threatens the entire continent they live on, Kalias. The project was declared cancelled in 2016 with 14 chapters (both routes).


Fire Emblem 7 Legacy is a rom hack made by TheSmithPlays based on Fire Emblem: The Blazing Blade (originally Fire Emblem in the West). The Legacy games attempt to bring each game to it’s fullest potential while retaining the identity of the original.


Fire Emblem: Sword of Heaven and Earth is a ROM Hack of Fire Emblem: The Blazing Blade created by 38%. An English translation was created by Nasaelo. War looms over Elibe once again. Zephiel, King of Bern was the one who started the trigger, but thanks to the efforts of Roy, Prince of Pherae, his plan never came to fruition. Before these events, Saya, daughter of Chief Lyndis, prepares for what will be her last training. Embark with Saya on the other side of the coin of the events of this ruthless and cold war.

The continent of Brauma, named after the dragon goddess, is met with instability. The empire of Deimos, lead by its regent Raum, has launched a campaign of unification. Having defeated its neighbors to the east, Raum turns his eyes southward towards Enterre. Our story begins here, as a young lord from the dukedom Vanheim pays visit to the Duke of Enterre.

Fire Emblem: Order of the Crimson Arm is a hack which follows the trials and tribulations of Algimas, an up and coming mercenary leader, and a foreign tactician testing their knowledge of warfare on the battlefield. The two set out together to the continent of Fadrel for fame and fortune. Over the course of time, both will go through various events which will decide not only their future, but the fate of many others as well. This is the final incarnation of a long-running Fire Emblem hack, formerly known as TactHack. As the name implied, the game features a playable tactician, or “avatar” character, in the vein of Robin from Fire Emblem Awakening. General gameplay is similar to vanilla Blazing Sword, with little in the way of large mechanics changes.

This is a complete mod. The final chapter is chapter 20. Including the prologue and two "gaidens" that gives you 23 chapters of content. Runs on FE7 engine. Never dead, always underground.

Elibean (formerly Elibian) Nights is a fan-made “sequel” to Fire Emblem: Blazing Sword. The game follows the stories of Blazing Sword’s cast between the end of Blazing Sword and the beginning of its Japanese-only follow-up, Fire Emblem: Binding Blade. It was originally inspired by the BSFE games, and Arch’s personal reading of 1001 Arabian Nights (hence the title). The story centers around several different “tales,” which are are similar to a standard Fire Emblem chapter. The main difference, however, is that each tale is completely independent. The cast of the first tale will not carry over into the second, and while some do link together (for example, Tales 1, 2, and 3 provide the backdrop for Tale 5’s events), the plots are independent of each other. At the center of the game is a hub, the “Tale Select,” which also grants access to view Achievements, Bonus Content, toggle the difficulty settings, and, of course, choose a tale to play/replay. The classic Fire Emblem elements are all intact. Each unit has a personality and a story which contributes their unique characteristics to the overall tale. Although unit deaths are not permanent (if a unit dies in a tale, when you replay that tale the character will return), the tactical choices you make have an effect on the outcome of the stories. All of Blazing Sword’s surviving playable cast (and some of its non-playable cast) make an appearance, with some guest appearances by Binding Blade and Immortal Sword characters. Elibean Nights features a total of 16 playable maps, 19 achievements, and plenty of new story content. The final standard chapter was completed in 2014, but development of additional bonus features continued until final cancellation in 2019.

This is a short 8-chapter FE7 ROM hack. It’s a pretty simple hack, with no new special classes or crazy features or anything. It does have all new maps and characters.

This is an FE7 ROM hack, containing 26 chapters (prologue - ch.24 and a Gaiden chapter) This hack follows those in the noble house of Olva and more specifically the two children of the head of the house, Valentine and Ash, as another noble house, Egarde, threatens them by declaring war on them.

The Last Promise is an elaborate mod of Fire Emblem 7: Blazing Sword, casually referred to as just "Fire Emblem" in North America. The game hacks pretty much every concept that you could possibly think of--characters, classes, weapons, animations, graphics, maps, music, text, script, etc., you get the point. While this is no longer a big deal, when it was started many years ago, it was a relatively novel concept to mod many aspects of the game at once.

Fire Emblem Corrupt Theocracy is a Fire Emblem 7 mod/hack. It contains custom events, a new story, and some new maps and mugs. All characters and weapons have been changed, and some new weapons and classes have been added.