While most patches for the hive city of Tertium focus on rebalancing the meta or curbing the strength of the heretical hordes, this urgent hotfix is a surgical strike against a stability issue. Fatshark has addressed a bug where players would experience a full disconnection if they attempted to leave a mission exactly as the squad was failing.
In a game as brutal as Warhammer 40,000: Darktide, mission failure is often part of the loop, especially on higher difficulties like Damnation or Auric Maelstrom. This fix ensures that even when the Inquisition falls to the seeds of corruption, you can return to the Mourningstar without technical hitches or being forced through unnecessary loading cycles caused by a hard disconnection.
This update is now live across all platforms, including PC, PlayStation 5, and Xbox Series X|S. It follows closely on the heels of previous patches that adjusted Crusher spawn rates and armor values, showing that the developers are keeping a close watch on both the combat feel and the underlying stability of the game engine. It is a small but necessary adjustment to keep your purge of the Admonition cult as smooth as possible.
