The headline change focuses on how missiles interact with multiple objects in the air. Previously, a radio fuze might trigger prematurely if it detected a small object—like an incoming enemy missile or a piece of debris—near your actual target. This often led to frustrating "interceptions" where your missile exploded early, leaving the enemy aircraft completely unscathed.
With this update, radio fuzes for ARH and SARH missiles now feature target filtering. When the missile is locked onto a specific signature, the fuze logic will ignore smaller targets that don't match the profile of the primary aircraft. This is a massive quality-of-life buff for top-tier pilots, as it makes the meta around BVR (Beyond Visual Range) combat much more consistent and less prone to RNG interference from missile-on-missile proximity.
On the ground side of things, Gaijin has addressed one of the more immersion-breaking physics bugs currently affecting the game. Players have likely noticed parts of destroyed tanks, specifically wheels and external modules, occasionally hovering in mid-air after a vehicle was knocked out. This patch implements a fix for floating vehicle wreckage, ensuring that debris follows the laws of gravity and settles properly on the terrain.
While this is a smaller technical patch, the refinement of missile guidance systems is a welcome change for anyone grinding through the modern aviation trees. Check the launcher for the download to ensure your fuzes are working as intended.
