The headline addition is the 64v64 Domination mode. Managing that many boots on the ground requires better organization, so Gaijin is introducing automatic squad formation for solo players. This isn't just for social flair; it’s a core tactical change. You can now spawn directly near your squad members to maintain frontline pressure, though be warned: there is no spawn invulnerability when using this method. If your squadmate is under fire, spawning on them might just result in a quick trip back to the menu.
We are also getting a change of scenery with the new Al-Massa map. This Middle Eastern-themed environment provides the backdrop for two distinct modes: the massive 128-player three-point Domination and a tighter 20v20 single-point skirmish. To navigate these streets, new hardware like the AKS-74U and FN SCAR-L have been added to the arsenal, offering more variety in mid-to-close range engagements.
Technical tweaks are also hitting the utility meta. UAVs now have launch limits to prevent constant aerial surveillance spam, while supply crates have been rebalanced. Medkits are now lighter, allowing for better mobility, and the explosives crate has been updated to restore your UAV limit, making logistics a genuine priority for squads looking to maintain situational awareness. This phase feels much more like a structured military sim and less like a free-for-all, which is exactly what War Thunder needs to make infantry feel right alongside its legendary vehicle combat.
