One More Level has been working around the clock to address the performance hiccups and memory management issues that were pulling players out of the game's dark, Napoleonic atmosphere. This patch is focused squarely on ensuring that your first steps into the supernatural horror of 19th-century warfare are as smooth as possible, particularly during the high-intensity moments of the opening chapter.
The most significant changes target Chapter 1: Revival. Players who experienced frame drops or stuttering during the General Lothaire boss fight should see a noticeable improvement in performance. The team has also cleaned up environmental geometry and fixed several crashes that occurred specifically on tutorial screens and during transitions, which were previously halting progression for some users.
What happened to Ray Tracing?
One major takeaway from this update is that ray tracing has been temporarily disabled. While the visual fidelity of Valor Mortis is a huge draw, the feature was causing significant stability issues for many players. The developers have opted to pull it back while they refine the implementation, prioritizing a consistent frame rate over lighting effects for the duration of the demo period.
For those still running into trouble, especially users on Nvidia hardware or those utilizing FSR, the devs are actively seeking crash logs to help pin down remaining GPU-specific errors. If you've been holding off on the demo due to the early reports of instability, version 1.01 makes it a much safer time to dive in and test your parrying skills against the undead.
