The standout update is the implementation of underwater bottom-walking for the Baryonyx. This change keeps the predator firmly attached to the river and lake beds, providing a much more stable platform for hunting in the murky depths. This specialized movement style differentiates the Baryonyx from purely aquatic or terrestrial threats, cementing its role as a river-dwelling specialist.
Customization is also getting a massive technical lift with the new texture gradient skin system. This isn't just a cosmetic tweak; it's a structural change in how textures are applied. While players will have more control over their look, the developers are building in safeguards for official servers to prevent immersion-breaking colors from ruining the prehistoric atmosphere. This balance between player expression and the game's gritty aesthetic is a welcome move for long-term immersion.
On the animation front, the Parasaurolophus is making steady progress. The team is currently working on its signature hadrosaur stance changes and unique vocalizations. Meanwhile, the Kentrosaurus hordetest has been largely successful, though QA is currently squashing bugs related to the save system and reflection damage. One quality-of-life change that every player will appreciate: the stamina cost for body dragging is being removed, making it much easier to secure your meal without leaving yourself completely vulnerable to scavengers.
