This patch isn't just about minor tweaks; it’s a comprehensive cleanup that consolidates several beta updates into the stable build. One of the most notable technical changes is the implementation of a hard HP cap. Players, enemies, and pets are now limited to 999,999,999 HP. While that number seems astronomical, it provides a necessary ceiling for the kind of infinite scaling loops that high-level players often hunt for in deep runs.
For the creative side of the community, the modding scene is getting a major structural overhaul. Mega Crit has moved the mod_manifest.json file outside of the PCK and introduced formal dependency declarations. This means modders have better control over how their creations interact, and players will find their load orders more reliably saved in their settings files. It's a clear signal that the developers are prioritizing long-term community growth and stability for the Steam Workshop era.
The update also adds the finishing touches to several cards with new portrait art for Feeding Frenzy, Sloth, and Waste Away. Beyond the visuals, the bug fix list is extensive, addressing everything from Ironclad-specific crashes to multiplayer softlocks that were hampering the co-op experience. If you've been avoiding certain relics or multiplayer sessions due to instability, this is the patch you’ve been waiting for.
Localization has also seen a heavy push, with improved font rendering and updated translations for Italian, Russian, Chinese, German, and Spanish players. Whether you're a modder or a casual climber, v0.99.1 makes the Spire a much smoother place to die repeatedly.
