Hotfix v0.99.1 arrives shortly after the major v0.99 update, focusing on stability for players testing the game's collaborative features. For those on the beta branch, these fixes are essential for maintaining run momentum, as softlocks can often mean the end of a promising deck-building session without any way to recover the save.
The first major fix involves the Breakthrough card. Previously, if a player's HP dropped to zero due to the self-damage component of this card during a multiplayer session, the game would frequently softlock. This was a frustrating interaction where a calculated risk—or a desperate play—ended up breaking the game state for everyone involved. With v0.99.1, dying to your own cards should now properly trigger the death sequence without hanging the client.
The second fix targets the Architect event. Players reported being unable to progress after concluding this event while in multiplayer mode. Since events are the backbone of Spire navigation, having a run-ending bug tied to a specific encounter was a significant hurdle for beta testers. This patch clears the path, ensuring that your choices at the Architect don't lead to a dead end.
If you are currently testing the beta, ensure your client is updated to v0.99.1 before your next run. These stability tweaks are vital as Mega Crit continues to refine the multiplayer meta and balance card interactions ahead of the full launch.
