In addition to the bridge overhaul, Ludeon Studios has introduced ancient bridges and ancient heavy bridges. Crucially, these new variants carry a market value of zero. This is a subtle but vital change for survival; it prevents your colony's perceived wealth from spiking just because you settled near pre-existing ruins, keeping raid difficulty in line with your actual defensive capabilities rather than your proximity to old wood and stone.
For those managing the next generation of colonists, embryos are now "forbiddable." This small quality-of-life change means your doctors won't automatically rush to handle or move embryos during a crisis unless you specifically allow it. It provides much-needed control over the colony’s reproductive pipeline during chaotic raids or solar flares.
The patch also addresses several deep-simulation bugs that were affecting the game's meta:
- Mechanoid Balancing: Fixed an issue where mechanoids were repairing at accelerated rates when pawns were ticking at lower speeds.
- Combat & Health: Resolved errors involving bloodrage hediffs and job assignment loops that could stall colony productivity.
- Ancient Dangers: Fixed specific bugs where enemies within ancient structures weren't behaving as intended, ensuring those high-risk rooms remain a fair challenge.
- Logistics: Improved interactions between gravships and shuttles to prevent pathing and loading errors.
Whether you are fortifying a swamp base or managing a high-tech lab, these fixes smooth out the rough edges of the rim. Check your Steam or GOG client to ensure your game has updated to the latest build.
