This update is a major win for fans of the Turn-Based Mode (TBM). While the isometric RPG was originally designed for real-time-with-pause, the turn-based addition has become a favorite for players who prefer tactical precision. This patch cleans up several lingering issues that previously made high-level combat feel a bit clunky or unpredictable.
One of the most impactful changes involves the Prone status. The developers have added an initiative delay to Prone, ensuring that getting knocked down actually disrupts the turn order as intended. Additionally, Druid players can breathe a sigh of relief: Spiritshift duration has been fixed in TBM. It will no longer last indefinitely on enemies, bringing the balance back in line with the game's core mechanics.
Technical stability also gets a boost here. The patch resolves frustrating combat locks caused by Grimoire Imprints and Radiant Sporelings, which previously forced players to reload mid-encounter. Area of Effect (AoE) spells should now apply correctly in the turn-based grid, and UI tooltips have been updated to clearly show when you've run out of action points for specific abilities.
While Pillars of Eternity is a veteran of the genre, these refinements show Obsidian is still committed to the experience. If you've been holding off on a turn-based run through Eora, this patch makes it the perfect time to start your journey.
