As the Timestream Entanglement continues to pull disparate versions of heroes into conflict, the developers are fine-tuning how these characters interact on the battlefield. This patch focuses heavily on reigning in long-range poke while giving close-quarters brawlers more room to breathe. If you have been struggling against Star-Lord or Phoenix sniping you from across the map, their new damage falloff curves should make those cross-map eliminations much rarer.
Vanguards and Duelists are seeing the most significant adjustments in this version:
- Devil Dinosaur: Impact Beam no longer knocks down enemies. Bleed DPS has been slashed from 3% to 1.5%.
- Angela: Assassin's Charge cooldown reduced from 6s to 4s, significantly increasing her mobility and uptime.
- Star-Lord & Phoenix: Increased damage falloff at mid-to-long ranges to focus their power in closer engagements.
- Rogue & Blade: Received buffs to survivability, rewarding players who commit to the front-line scrap.
Perhaps the most impactful change for coordinated teams is the nerf to the "Explosive Entanglement" Team-Up ability. This synergy between Gambit, Magneto, and Rogue was providing too much sustain and damage output. By reducing its overall contributions, the devs are forcing players to rely more on individual skill and standard role functions rather than leaning on a single overpowered synergy to carry the match.
For Angela mains, the cooldown reduction on Assassin's Charge is a game-changer. It lowers her skill floor while raising her ceiling for outplay potential, allowing her to weave in and out of combat with far more frequency. Meanwhile, Devil Dinosaur players will need to be much more calculated with their positioning now that they can't rely on a guaranteed knock-down to set up kills. This patch feels like a push toward a faster, more lethal close-range meta where positioning matters more than ever.
