If you felt like Hive Guards were behaving a bit strangely lately, you weren't imagining it. Patch 6.2.1 accidentally swapped the armor values between their legs and claws, making their most vulnerable spots tougher than intended while leaving their primary weapons exposed. Patch 6.2.3, titled "Machinery of Oppression," acts as a corrective hotfix to bring these bugs back in line with their original design.
The most significant change is the reversion of those swapped values. The claws have seen a massive nerf to their protection, dropping from armor level 3 down to 1. This means standard primary fire will once again shred through their offensive limbs without bouncing off. Conversely, the main body health has been buffed from 375 to 500, with its armor bumped up to level 2. This shift reinforces the tactical need to aim for weak points rather than just spraying the center mass.
Here is the breakdown of the stat adjustments for the Hive Guard:
- Main Body: Health increased to 500 (was 375); Armor increased to 2 (was 1).
- Head: Armor decreased to 3 (was 4).
- Claws: Armor decreased to 1 (was 3).
The reduction in head armor from 4 to 3 is a subtle but vital buff for players using medium-penetration weaponry. It ensures that a well-placed shot to the dome remains a viable execution method, even as the body becomes slightly tankier. These changes should restore the intended flow of combat against Hive Guard clusters, rewarding precision over brute force. Keep an eye on the galactic war map—with the Hive Guards fixed, the bugs are back to their predictable, squishable selves.
