For those of us who spend hours in the workshop, the biggest relief is the fix for modded country selection. A bug had been preventing players from properly starting games with certain total conversion mods, effectively locking out some of the community's best content. This update restores stability to the UI, ensuring that custom nations and start dates load as intended.
On the tactical side, the removal of the 'Force Attack' exploit is a major win for balance. Players had found ways to manipulate combat tactics to maintain offensive pressure indefinitely without the intended organizational costs. By tightening these mechanics, Paradox is forcing a return to genuine strategic planning rather than mechanical abuse. Additionally, naval enthusiasts will notice the Blockade Runner trait requirement for Admirals has been lowered from 37 to 32 knots. This is a smart change that allows more specialized repair ships and support vessels to benefit from the trait, widening your options for fleet composition.
Significant balance passes have also been made to several regional focus trees. Australia (AST), Siam (SIA), and the Dutch East Indies (INS) have all seen tweaks to their progression paths and advisor costs. These changes aim to make these nations more competitive in the mid-game, particularly in how they manage colonial tensions and industrial ramp-up. AI behavior for lend-lease has also been tuned, meaning your allies should now be slightly more competent at sending you the equipment you actually need to hold the line.
