The headline change is the total rework of the Soul Urn. Forget how you used to run it; players now have to melee the Urn to pick it up, and it is always deposited at a central map location. There is a new depositing phase that adds significant tension to the objective, especially since the carrier now takes increased damage. It's no longer just a side-objective you can casually grab; it's a high-stakes team fight waiting to happen.
Survival is also getting a shake-up with the introduction of Grit, a new T1 Vitality Item. This should help offset the global base HP nerf for those feeling too fragile in the early game. Alongside this, Guardian scaling resistance has been heavily adjusted, and neutral camp timings have been tweaked with a reduction in medium neutral spawn times, likely to speed up the mid-game farming economy.
Hero-specific balance has seen a massive pass as well. Names like Abrams, Apollo, Graves, Grey Talon, and Mina are all seeing significant adjustments to their kits. Whether it's a nerf to their primary scaling or a buff to their utility, the current meta is about to shift as players figure out who still thrives in this lower-HP environment. Bug fixes rounded out the patch, addressing frustrating issues with zipline grabbing and ability interactions through veils, ensuring the tactical shooter elements feel as responsive as intended.
