The standout change in this update is the overhaul to Action-Priority mode. For those of us prioritizing frame rate over resolution, the enhancements here provide a much steadier experience during chaotic boss encounters. More importantly, the developers at Shift have tightened the window for evasion and guarding. You can now cancel out of attack animations into a dodge or block much faster than before, which is a massive buff to survivability when a boss pulls out a sudden counter-attack.
Balance-wise, the meta is shifting. Several one-handed swords and specific Weapon Formae have seen their Stagger Ease and Break Values reduced. While this might feel like a nerf to those who relied on stun-locking enemies, it’s offset by general attack speed buffs for various spells and weapons. Rolling speed has also been increased across the board, making mobility a more viable defensive tool compared to just tanking hits behind a shield.
Beyond the mechanical tuning, the patch squashes a long list of bugs affecting NPC partner behaviors—no more Lou standing idle while you're being mauled—and fixes several crashes that were plaguing the PC and console versions. For those who care about the fashion-souls aspect of being a Revenant, new character customization parts and a 'Bangs' accessory have been added to the hub.
This patch shows a clear commitment to refining the game's core loop. By prioritizing responsiveness and frame stability, the team is ensuring that when you fall in battle, it's due to a lack of skill rather than a dropped frame or a sluggish dodge roll.
