The most immediate change for city planners is the correction of race and parade event costs. Previously, these values weren't calculating correctly, leading to some odd economic feedback when hosting events. Additionally, if you've been struggling with racetrack layouts, the patch addresses the non-reversible nature of certain tracks, allowing for more flexibility in how you integrate high-speed circuits into your urban sprawl.
For the data-driven mayors, the Employment Info View Panel has received a much-needed fix. The "Uneducated" values were displaying incorrectly, which is a critical metric when you're trying to balance your industrial zones against your university output. Seeing the real numbers again will make fine-tuning your workforce much less of a guessing game.
The Asset Editor is the big winner in this version, gaining full support for new Race Day assets and improved FBX importing. Colossal Order also added a significant number of tooltips throughout the editor. It’s a quality-of-life win for the creator community, making the tools more accessible for those building the next generation of custom buildings and props.
Console players should note that the team is aware of a specific crash occurring during the boot sequence or when loading certain saves. While this patch doesn't fully eliminate that hurdle, a second stability-focused update is already confirmed for next week to address those technical hitches. If you're currently seeing those crashes, hang tight—relief is on the way.
