Codenamed "Morning Dew," Patch 1.5.9f1 is scheduled to deploy on May 27 at approximately 10 AM CEST. This update focuses on tightening the core simulation mechanics that have been a point of contention for many urban planners, specifically targeting how citizens navigate the streets and how the world renders under the sun.
The headline change involves a significant overhaul of vehicle pathfinding logic. If you have been frustrated by drivers making nonsensical U-turns or struggling with lane changes in heavy traffic, this patch aims to streamline those behaviors. By optimizing how the AI calculates routes, Colossal Order is looking to reduce the erratic driving that often leads to artificial gridlock in high-density districts.
Visual stability also takes a step forward with a suite of shadow rendering fixes. Players should notice an end to distant shadow flickering and the resolution of clipping issues that occurred when looking directly down at the city. The distribution of shadow cascades has been improved, which should result in a more consistent look for your metropolis regardless of the camera angle or zoom level.
Several specific gameplay bugs are also on the chopping block. The team has addressed an issue where resources would deplete even on easy mode, fixed a bug causing delivery trucks to become permanently stuck, and corrected an error in the education overlay that was incorrectly counting toddlers as students. While this is a smaller technical update, the developers have confirmed that a much larger, major patch is already on the horizon for June, promising even more substantial changes to the simulation.
