While the team is busy prepping the upcoming Story Pack 1 DLC, this latest performance report shows they haven't taken their eye off the technical foundation of the game. For players who have been battling stuttering during intense firefights, the most significant change comes from how the engine handles Pipeline State Objects (PSO). By optimizing these and the material loading for spawned weapons, the frequent frame drops that plagued the loot-heavy experience have been noticeably smoothed out.
Stability has also seen a massive leap forward. Since December, the session crash rate has been nearly halved, dropping from 0.63% to a much more stable 0.38%. This is vital for an RPG where losing progress mid-boss fight is the ultimate excitement killer. Gearbox achieved this by refining technical aspects like Hierarchical Levels of Detail (HLODs) on the world of Kairos and reducing the GPU load generated by complex visual effects, specifically Cryo particles.
These optimizations mean that even when the screen is filled with four-player co-op chaos and procedurally generated loot, the engine is far better equipped to maintain a consistent flow. It is a clear sign that the move to Unreal Engine 5 is finally being tamed, providing the headroom needed for the massive content drops planned for later this year.
