We've all been there: a lobby gets toxic, or someone starts ruining the fun, and before you can even open the report menu, they've vanished into the void. Currently, the social deduction loop relies heavily on active moderation during the game, but that often means choosing between staying focused on tasks or navigating menus while a literal killer is on the loose. The upcoming update changes that dynamic entirely by allowing players to flag bad actors long after the lobby has closed or the offending player has been kicked.
This is a massive win for the community's health. By decoupling the reporting process from the live session, Innersloth is making it significantly easier to keep the game safe without interrupting the flow of a match. It means you can finish your tasks, try to survive the round, and handle the paperwork once the adrenaline has subsided. According to the developers, this feature will be part of the next major update, aimed specifically at improving the overall fun and safety of public lobbies.
While recent social media teasers from the team have been cryptic—including a cheeky note that "Impostors need hope too"—this moderation overhaul is clearly focused on the players who play by the rules. Whether you're a seasoned Crewmate or a master of deception, a cleaner lobby meta means more time spent on high-stakes logic and less time dealing with griefers. Keep an eye out for the full patch notes when the major update drops to see exactly how the UI will handle these post-game reports.
