This 2002 sci-fi RPG features strategic turn-based combat where visible enemies eliminate random encounters. You manage AP/EP gauges and use turn-order previews to plan actions, with a "boost" system allowing turn interruption. Progression involves learning Ether spells via a prerequisite tree, and characters can pilot equippable Anti-Gnosis Weapon Systems (AGWS). The story follows scientist Shion and android KOS-MOS after retrieving a powerful artifact, involving espionage and the search for the lost planet Miltia.
This title is the initial installment of a planned science fiction role-playing game trilogy, originally launched in 2002 for the PlayStation 2 platform. Players assume the role of characters caught in a complex interstellar conflict revolving around powerful artifacts and advanced artificial lifeforms. The narrative centers on the scientist Shion as she conducts critical tests on the android KOS-MOS aboard the starship Woglinde. The central conflict begins when the crew recovers one of thirteen known Zohar Emulators, triggering an attack by mysterious entities known as Gnosis and forcing KOS-MOS into immediate action.
The core experience is a Japanese-style RPG that blends deep narrative elements with strategic combat mechanics. The story expands to include espionage, the pursuit of the original Zohar artifact, and the mission to rescue the Realian known as MOMO, whose internal data is vital to locating the lost planet Miltia. The plot explores themes of technological ethics, existential threats, and the nature of consciousness.
The gameplay loop centers on exploration, character progression, and tactical turn-based combat. A notable feature is the removal of random enemy encounters; adversaries are visible on the map, allowing players to strategically choose engagement points or avoid conflict entirely.
Battles utilize an Action Point (AP) and Ether Point (EP) gauge system. The interface provides a clear preview of the upcoming turn order for both player characters and enemies, enabling precise tactical planning.
Players possess a "boost" gauge that can be spent to interrupt the standard turn sequence and act immediately, overriding the next scheduled action. It is important to note that enemies can also utilize boosts, and any enemy boost will always take priority over a player's attempt to interrupt. Additionally, a rolling slot mechanic cycles through each turn, conferring temporary advantages, such as increased damage output or bonus experience points, for actions taken during that specific slot.
Character growth is managed through a unique Ether spell learning tree. Ether spells are acquired by spending Ether points earned in combat, following a prerequisite structure where higher-level spells must be learned before lower-level ones become available. Once a spell is learned by one character, it can often be taught to other party members for double the standard Ether point cost, provided the recipient does not have a talent restriction preventing its use.
Beyond the turn-order manipulation, a distinct feature involves the deployment of Anti-Gnosis Weapon Systems (AGWS). These specialized mechs can be customized with various weapons and accessories. A character can choose to board their equipped AGWS during their turn, consuming the necessary AP required for the boarding action to engage in mech-based combat.
The overarching plot involves navigating complex political landscapes while dealing with the immediate threat of the Gnosis. Key objectives include uncovering the motives behind the U-TIC organization, which is actively pursuing the Zohar Emulators, and understanding the unpredictable nature of KOS-MOS. Concurrently, the cyborg Ziggy undertakes a mission to rescue MOMO from U-TIC forces, as the data she carries is intrinsically linked to the fate of the lost planet Miltia and the actions of her creator.
As the initial main entry in a planned trilogy, there are no officially released expansions or downloadable content packages currently available for this specific title.