This 2002 main game is a core installment in the football simulation genre, focusing on tactical, realistic international soccer competition primarily on the PlayStation 2. Gameplay involves mastering precise control, strategic positioning, and team management during full-match simulations against AI or human opponents. Its distinction lies in being a key entry in the series that evolved into Pro Evolution Soccer, offering a refined on-pitch experience for fans of deep sports simulators.
The gameplay loop revolves around participating in various competitive modes, demanding strategic positioning, precise passing, and accurate shooting. The simulation aspect is evident in the physics engine and player AI, which aim to replicate the flow and tactical nuances of real-world soccer matches. Players engage in full matches, managing their squad selection and in-game tactics to overcome AI opponents or human competitors.
Key mechanics involve mastering the timing of tackles, through-balls, and set-piece execution. The game emphasizes team cohesion and exploiting opponent weaknesses through careful buildup play rather than relying solely on individual player skill. The primary focus is on the moment-to-moment control during the match simulation.
This specific installment is notable for being the second entry in the franchise that would later gain global recognition as Pro Evolution Soccer. It represents a significant point in the series' evolution on the PlayStation 2 platform, refining the control scheme and tactical depth established in earlier iterations. The game centers on international competition, utilizing the established engine for deep, responsive soccer simulation.
This simulation was launched for the PlayStation 2 console in 2002. It holds a specific place in the franchise history as it was the last title in this lineage released in Europe for the original PlayStation hardware. Furthermore, this version saw a release on the Nintendo GameCube, providing a multi-platform presence for this particular build of the game engine.
As a main game release from this era, the core experience is self-contained. The content delivered at launch is fixed; there are no associated downloadable content packs, expansions, or remasters for this specific 2002 International version. The Japanese market received a subsequent update titled Final Evolution, suggesting this International release represents a specific, established data set regarding rosters and team statistics at the time of its debut.

World Soccer Winning Eleven: 6 Final Evolution is an updated version of the base game and was released for Sony PlayStation 2 and Nintendo Gamecube. World Soccer: Winning Eleven 6 Final Evolution features six game modes, including single matches, training, various cup tournaments, and a Master League, in which the player can select a team to compete in various competitions and partake in the transfer market. A total of 40 unlicensed club teams and 56 unlicensed international squads (except for Japan, which is the only fully licensed team in the game) are available.

J.League Winning Eleven 6, released in 2002, was the second J.League entry on PlayStation 2. It was based on World Soccer: Winning Eleven 6, developed by KCET (Konami Computer Entertainment Tokyo) and published by Konami.

The PlayStation port of World Soccer: Winning Eleven 6, released for PlayStation 2. The game featured 54 international and 16 club teams (plus seven hidden ones) to participate in several tournaments, from friendship games to the World Cup, with a vast choice of customisable tournaments. Players can create their players with personal statistics, and then put them into any team. They can also play legendary teams, such as Brazil with Pelé or Argentina with Maradona.

World Soccer: Winning Eleven 6 International, features a detailed player creation model, including 19 extra stats on top of the 25 variables defining real-life players, and deep Master League mode, now with three divisions and a new contract management system.